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General Tabletop Discussion
*Dungeons & Dragons
A TWF revision?
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<blockquote data-quote="FrogReaver" data-source="post: 7464248" data-attributes="member: 6795602"><p>I think you need to keep the bonus action to make hunter's mark and such spells not only be good with two-weapon fighting. Otherwise getting an extra attack you can always add hunter's mark to is really strong. </p><p></p><p>I agree with the drawing and sheathing. You should be able to do that without a feat. </p><p></p><p>Personally I would change TWF style to do these things:</p><p>1. If you have two free hands, then you can draw two weapons whenever you can draw a weapon.</p><p>2. Your attacks granted by TWF gain +1 damage. (you do not get stat mod damage)</p><p>3. Instead of just one attack you get a number of extra attacks equal to however many attacks you can make with your attack action. </p><p>4. TWF remains requiring a bonus action.</p><p></p><p></p><p>The new math</p><p>Level 1 = 1d6+3 & 1d6+1 = 11 dmg</p><p>Level 5 = 2*(1d6+4 & 1d6+1) = 24 dmg</p><p>Level 11 = 3*(1d6+5 & 1d6+1) = 39 dmg</p><p>Level 20 = 4*(1d6+5 & 1d6+1) = 52 dmg</p><p></p><p>Compared to a GWF style fighter</p><p>2d6+3+1.3 = 11.3</p><p>2*(2d6+4+1.3) = 24.6</p><p>3*(2d6+5+1.3) = 39.9</p><p>4*(2d6+5+1.3) = 53.2</p><p></p><p></p><p>If you just want the damage to be about the same while making TWF feel different mechanically then I think this will do the job even better than what you suggested. I'm just not sure what to add in for the feat.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7464248, member: 6795602"] I think you need to keep the bonus action to make hunter's mark and such spells not only be good with two-weapon fighting. Otherwise getting an extra attack you can always add hunter's mark to is really strong. I agree with the drawing and sheathing. You should be able to do that without a feat. Personally I would change TWF style to do these things: 1. If you have two free hands, then you can draw two weapons whenever you can draw a weapon. 2. Your attacks granted by TWF gain +1 damage. (you do not get stat mod damage) 3. Instead of just one attack you get a number of extra attacks equal to however many attacks you can make with your attack action. 4. TWF remains requiring a bonus action. The new math Level 1 = 1d6+3 & 1d6+1 = 11 dmg Level 5 = 2*(1d6+4 & 1d6+1) = 24 dmg Level 11 = 3*(1d6+5 & 1d6+1) = 39 dmg Level 20 = 4*(1d6+5 & 1d6+1) = 52 dmg Compared to a GWF style fighter 2d6+3+1.3 = 11.3 2*(2d6+4+1.3) = 24.6 3*(2d6+5+1.3) = 39.9 4*(2d6+5+1.3) = 53.2 If you just want the damage to be about the same while making TWF feel different mechanically then I think this will do the job even better than what you suggested. I'm just not sure what to add in for the feat. [/QUOTE]
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