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A twist on the druids grove...
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<blockquote data-quote="jefgorbach" data-source="post: 3298890" data-attributes="member: 28278"><p>You said the ship is already alive, so why doesnt the druid simply Awaken it?? The result would be an animated ship able to steer, control ropes/sails, doors, etc itself that is friendly to the crew, has a 3d6 intelligence/wisdom, and able to communicate with the party. </p><p>see: <a href="http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html" target="_blank">http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html</a></p><p></p><p>You want it to evolve, so let it have whatever class desired and allocate the ship a portion of any experience earned onboard/at sea. </p><p></p><p>However its class advancement would likely be slow, presuming most action takes place away from the ship, so perhaps the druid (or a mage?) can create a ritual allowing volunteers to donate additional experience points earned elsewhere to speed its evolution. (Presumably such a rite could also be used on animal companions, mage familiars, the PCs, etc. Game balance would be preserved since the total experinece points earned would remain as-is, merely their distribution changed. Likewise, it would become a future plothook as others spot its use and begin seeking the party to learn/steal the new spell)</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 3298890, member: 28278"] You said the ship is already alive, so why doesnt the druid simply Awaken it?? The result would be an animated ship able to steer, control ropes/sails, doors, etc itself that is friendly to the crew, has a 3d6 intelligence/wisdom, and able to communicate with the party. see: [url]http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html[/url] You want it to evolve, so let it have whatever class desired and allocate the ship a portion of any experience earned onboard/at sea. However its class advancement would likely be slow, presuming most action takes place away from the ship, so perhaps the druid (or a mage?) can create a ritual allowing volunteers to donate additional experience points earned elsewhere to speed its evolution. (Presumably such a rite could also be used on animal companions, mage familiars, the PCs, etc. Game balance would be preserved since the total experinece points earned would remain as-is, merely their distribution changed. Likewise, it would become a future plothook as others spot its use and begin seeking the party to learn/steal the new spell) [/QUOTE]
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