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A twist on the druids grove...
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<blockquote data-quote="Kapture" data-source="post: 3299969" data-attributes="member: 7645"><p>I would try to value the item as a magic item: command word activated animate object of the appropriate level for a, what gargantuan animated object? If it's only usable for a few rounds a day, you could lower the cost for "# of uses per day". I would count the number of uses per day as the number of encounters it could be used in, with four per day = to no limit.</p><p></p><p>Revalue it when the item's abilities change.</p><p></p><p>If it is worth more than the amount of treasure the party should have, raise the Average Party Level when you are considering how to pitch encounters and award XP. +1 would be if the ship helps out sometimes, +2 would be if it significantly changes how easilly the PCs deal with their encounters.</p><p></p><p>It's a cool idea.</p></blockquote><p></p>
[QUOTE="Kapture, post: 3299969, member: 7645"] I would try to value the item as a magic item: command word activated animate object of the appropriate level for a, what gargantuan animated object? If it's only usable for a few rounds a day, you could lower the cost for "# of uses per day". I would count the number of uses per day as the number of encounters it could be used in, with four per day = to no limit. Revalue it when the item's abilities change. If it is worth more than the amount of treasure the party should have, raise the Average Party Level when you are considering how to pitch encounters and award XP. +1 would be if the ship helps out sometimes, +2 would be if it significantly changes how easilly the PCs deal with their encounters. It's a cool idea. [/QUOTE]
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