Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A typical dwarven home, an architectural discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="psyekl" data-source="post: 3300800" data-attributes="member: 21025"><p>This'll be a bit long, so bear with me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ...</p><p></p><p>I normally post in the Art forum, but this seemed to be a more "general RPG" post. I'll present my views here, but I welcome further elaborations or even contrasting ideas, so please share <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>While designing parts of my dwarven keep, I kept coming across questions of how dwarves live their lives and how it affects their architecture. The most basic structure that determines how I design dwarven fortresses and the like is the Dwarve's residence. How they live at home has a lot to do with how they would build other structures: i.e. what they find comfortable. </p><p></p><p>My idea of how dwarves live is similar to a Celt's roundhouse: one room with a central hearth. Add to that a raised platform on which they sleep and room for a loom and other necessities and that's about it. Simple, comfortable with a focus around the hearth. Although dwarves are subterranean and do have low-light vision (or is it darkvision?), I don't see them living out their lives in the darkness and chill of their subterranean habitat; I see them having an affinity for fire and the warmth of the hearth. Common representations of Dwarves show them as being sociable, so I picture a round area for them to sit around the fire and share tales as seen in the film "The Thirteenth Warrior", with much laughter and conversation. The roof of the residence would be a shallow dome, with the walls ending at 6 feet (they don't need any taller). Smoke from the hearth would exit through a hole drilled into the roof leading to the nearest open space, most likeley an adjacent cavern. Fuel for the fires will be some lumber, traded from surface-dwelling folk as well as harvested from near the entrances of the citadel, and coal from their mining activities. They would tend to live in extended family groups, often having 3 generations sharing the same residence. Furniture would be almost non-existant, as Dwarves would be just as comfortable reclining on the raised platform or sitting on the floor. The cold stone would be covered with rugs, furs and tapestries, and the single entrance to the dwelling would be curtained to keep out the chill.</p><p></p><p>...that's the gist of my idea of a Dwarven home, what's yours?</p></blockquote><p></p>
[QUOTE="psyekl, post: 3300800, member: 21025"] This'll be a bit long, so bear with me ;) ... I normally post in the Art forum, but this seemed to be a more "general RPG" post. I'll present my views here, but I welcome further elaborations or even contrasting ideas, so please share :) While designing parts of my dwarven keep, I kept coming across questions of how dwarves live their lives and how it affects their architecture. The most basic structure that determines how I design dwarven fortresses and the like is the Dwarve's residence. How they live at home has a lot to do with how they would build other structures: i.e. what they find comfortable. My idea of how dwarves live is similar to a Celt's roundhouse: one room with a central hearth. Add to that a raised platform on which they sleep and room for a loom and other necessities and that's about it. Simple, comfortable with a focus around the hearth. Although dwarves are subterranean and do have low-light vision (or is it darkvision?), I don't see them living out their lives in the darkness and chill of their subterranean habitat; I see them having an affinity for fire and the warmth of the hearth. Common representations of Dwarves show them as being sociable, so I picture a round area for them to sit around the fire and share tales as seen in the film "The Thirteenth Warrior", with much laughter and conversation. The roof of the residence would be a shallow dome, with the walls ending at 6 feet (they don't need any taller). Smoke from the hearth would exit through a hole drilled into the roof leading to the nearest open space, most likeley an adjacent cavern. Fuel for the fires will be some lumber, traded from surface-dwelling folk as well as harvested from near the entrances of the citadel, and coal from their mining activities. They would tend to live in extended family groups, often having 3 generations sharing the same residence. Furniture would be almost non-existant, as Dwarves would be just as comfortable reclining on the raised platform or sitting on the floor. The cold stone would be covered with rugs, furs and tapestries, and the single entrance to the dwelling would be curtained to keep out the chill. ...that's the gist of my idea of a Dwarven home, what's yours? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A typical dwarven home, an architectural discussion
Top