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A Undead Dilemma
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<blockquote data-quote="kelson" data-source="post: 3573893" data-attributes="member: 51907"><p>that is quite possibly the coolest thing I have ever heard!... I will run something like this the next time that I get to DM (I havenet DMed in over a year now, so dont count on any updates) I am a huge zombie movie fan, and zombie games and zombie books. I have been meaning to try all flesh must be eaten, but it just doesnt look like there is enough there for a good game beyond just a one shot goof off. Another thought is this, were there any stratagies that WOULD have worked? I cant think of anything that would be any better than a temporary fix for a low lvl character... </p><p></p><p>1. find an impregnible fortress = starve to death slowly</p><p>2. head for the hills = could last for a while, but with that many undead where can you run to?</p><p>3. stand and fight = die horribly today rather than later.</p><p>4. contract leprosy = die horribly over a long span of time</p><p>5. flee to an uninhabited island and live out your days there = not very good for an adventure</p><p></p><p>I think it would be a blast to play for a short time, but what about long campains? any thoughts on that?</p></blockquote><p></p>
[QUOTE="kelson, post: 3573893, member: 51907"] that is quite possibly the coolest thing I have ever heard!... I will run something like this the next time that I get to DM (I havenet DMed in over a year now, so dont count on any updates) I am a huge zombie movie fan, and zombie games and zombie books. I have been meaning to try all flesh must be eaten, but it just doesnt look like there is enough there for a good game beyond just a one shot goof off. Another thought is this, were there any stratagies that WOULD have worked? I cant think of anything that would be any better than a temporary fix for a low lvl character... 1. find an impregnible fortress = starve to death slowly 2. head for the hills = could last for a while, but with that many undead where can you run to? 3. stand and fight = die horribly today rather than later. 4. contract leprosy = die horribly over a long span of time 5. flee to an uninhabited island and live out your days there = not very good for an adventure I think it would be a blast to play for a short time, but what about long campains? any thoughts on that? [/QUOTE]
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