Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Unified Spellcasting Mechanic for 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9301628" data-attributes="member: 7006"><p>I'm of the opinion that it is more interesting and more descriptive if each "type" of spellcasting had its own mechanical system.</p><p></p><p>The scientific Arcane casters... Wizards, Bards and Artificers use Spell Slots. Because their magic is so much about figuring out how it all works and planning and components and the like... a set and definitive system of spell slots and spell levels makes sense for the narrative and story of those classes.</p><p></p><p>The classes that all come from within the natural world (the earth, the plants, the creatures-- including all sentient creatures) should not be so regimented as the Arcane casters. The Sorcerers, Druids, Rangers, Psions, Barbarians, and Monks all draw their power from a wellspring of magic within themselves and the world and can use it in whatever ways make the most sense. So they should all be on the Spell Point system. One pool of magical energy that they harness in whichever ways the want, spending their energy however they want.</p><p></p><p>The Divine classes-- the ones that make devotions or pacts with extraplanar entities and the domains/tenets they embody-- the Clerics, Paladins, and Warlocks... should all have the capability to create at-will magical effects or "miracles" via Invocations, and have their magic always be the most potent it can be by having a small number of "highest level" spells. Basically all divine classes should use Pact Magic (feel free to change the term.)</p><p></p><p>You do this... you actually make cohesive sources and uses of magical power and create mechanical systems for each power source... you get more interesting narratives and stories. At least in my opinion.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9301628, member: 7006"] I'm of the opinion that it is more interesting and more descriptive if each "type" of spellcasting had its own mechanical system. The scientific Arcane casters... Wizards, Bards and Artificers use Spell Slots. Because their magic is so much about figuring out how it all works and planning and components and the like... a set and definitive system of spell slots and spell levels makes sense for the narrative and story of those classes. The classes that all come from within the natural world (the earth, the plants, the creatures-- including all sentient creatures) should not be so regimented as the Arcane casters. The Sorcerers, Druids, Rangers, Psions, Barbarians, and Monks all draw their power from a wellspring of magic within themselves and the world and can use it in whatever ways make the most sense. So they should all be on the Spell Point system. One pool of magical energy that they harness in whichever ways the want, spending their energy however they want. The Divine classes-- the ones that make devotions or pacts with extraplanar entities and the domains/tenets they embody-- the Clerics, Paladins, and Warlocks... should all have the capability to create at-will magical effects or "miracles" via Invocations, and have their magic always be the most potent it can be by having a small number of "highest level" spells. Basically all divine classes should use Pact Magic (feel free to change the term.) You do this... you actually make cohesive sources and uses of magical power and create mechanical systems for each power source... you get more interesting narratives and stories. At least in my opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Unified Spellcasting Mechanic for 5E?
Top