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General Tabletop Discussion
*Dungeons & Dragons
A Unified Spellcasting Mechanic for 5E?
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<blockquote data-quote="ezo" data-source="post: 9301754" data-attributes="member: 7037866"><p>We already unified the spellcasting mechanic:</p><p></p><p>Clerics, Druids, and Wizards have different spells. I mean COMPLETELY different spells---NO OVERLAP at all!!!</p><p>Paladins are half-casters for Clerics, Rangers for Druids, and Bards for Wizards. Their spells come from the full-caster lists.</p><p>Sorcerers and Warlock are gone. Wizards get limited metamagic, Clerics get limited invocations. Druids already have Wild Shape.</p><p></p><p>Spell progression is a bit slower, maxing out at 7th level spells.</p><p>Cantrips do not scale with level, but you add your spellcasting ability modifier to damage.</p><p>You do not "prepare" spells, you know them. You can swap out one spell per level.</p><p>Spells known equal your spellcasting ability modifier plus the number shown on the table (maximum 15 effectively).</p><p>We use a spell-point system with 1 SP per spell level.</p><p>You get back half your SP on a short rest (maximum 2 per long rest), all of them on a long rest.</p><p></p><p>[ATTACH=full]354288[/ATTACH][ATTACH=full]354290[/ATTACH]</p><p></p><p>EDIT: I forgot to mention you can also swap out a known spell via downtime. For each spell level of the new spell you are learning, it costs 100 gp and one week of downtime.</p></blockquote><p></p>
[QUOTE="ezo, post: 9301754, member: 7037866"] We already unified the spellcasting mechanic: Clerics, Druids, and Wizards have different spells. I mean COMPLETELY different spells---NO OVERLAP at all!!! Paladins are half-casters for Clerics, Rangers for Druids, and Bards for Wizards. Their spells come from the full-caster lists. Sorcerers and Warlock are gone. Wizards get limited metamagic, Clerics get limited invocations. Druids already have Wild Shape. Spell progression is a bit slower, maxing out at 7th level spells. Cantrips do not scale with level, but you add your spellcasting ability modifier to damage. You do not "prepare" spells, you know them. You can swap out one spell per level. Spells known equal your spellcasting ability modifier plus the number shown on the table (maximum 15 effectively). We use a spell-point system with 1 SP per spell level. You get back half your SP on a short rest (maximum 2 per long rest), all of them on a long rest. [ATTACH type="full" width="413px" alt="1711579882483.png"]354288[/ATTACH][ATTACH type="full" width="415px" alt="1711580044313.png"]354290[/ATTACH] EDIT: I forgot to mention you can also swap out a known spell via downtime. For each spell level of the new spell you are learning, it costs 100 gp and one week of downtime. [/QUOTE]
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A Unified Spellcasting Mechanic for 5E?
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