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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Unique Psionics System Structure
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<blockquote data-quote="Faolyn" data-source="post: 8557456" data-attributes="member: 6915329"><p>OK, expanded thoughts on this.</p><p></p><p>Your powers are basically cantrip-level, maybe 1st-level-level, in terms of power. You can either use them X times per rest, or at will. But you also gain a number of psi dice. Perhaps equal to your PB, or your Int mod +1, or simply a set number based on your level. You regain spent PB after a (long?) rest. You can then spend one or more of these dice to increase your power's level. The die probably starts out as a d6 and increases as you go up in level.</p><p></p><p>Basic TK is the equivalent of <em>mage hand</em> in terms of power level (10 pounds). Spend a die to up the amount you can carry. Maybe by a set amount, maybe by number rolled times 5 or 10. </p><p></p><p>Or, you can throw the object you're lifting, as per <em>catapult. </em>Damage would be on par with other cantrips, say 1d8. You can also roll psi dice to add to that damage or increase the range.</p><p></p><p>You can spend multiple psi dice at a time. You can also have the dice explode, which is definitely useful if you're rolling multiple dice. </p><p></p><p>As you go up in level, the base ability increases as well. At 5th level, your mage hand can carry 25 or 50 pounds, plus whatever the psi die does; the thrown object's base range increases and it does 2d8 damage now.</p><p></p><p>Yes, this is similar to your original point-based idea, but somewhat more random (due to rolling a psi die) and uses fewer points, since you'd only get a small number of dice.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8557456, member: 6915329"] OK, expanded thoughts on this. Your powers are basically cantrip-level, maybe 1st-level-level, in terms of power. You can either use them X times per rest, or at will. But you also gain a number of psi dice. Perhaps equal to your PB, or your Int mod +1, or simply a set number based on your level. You regain spent PB after a (long?) rest. You can then spend one or more of these dice to increase your power's level. The die probably starts out as a d6 and increases as you go up in level. Basic TK is the equivalent of [I]mage hand[/I] in terms of power level (10 pounds). Spend a die to up the amount you can carry. Maybe by a set amount, maybe by number rolled times 5 or 10. Or, you can throw the object you're lifting, as per [I]catapult. [/I]Damage would be on par with other cantrips, say 1d8. You can also roll psi dice to add to that damage or increase the range. You can spend multiple psi dice at a time. You can also have the dice explode, which is definitely useful if you're rolling multiple dice. As you go up in level, the base ability increases as well. At 5th level, your mage hand can carry 25 or 50 pounds, plus whatever the psi die does; the thrown object's base range increases and it does 2d8 damage now. Yes, this is similar to your original point-based idea, but somewhat more random (due to rolling a psi die) and uses fewer points, since you'd only get a small number of dice. [/QUOTE]
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A Unique Psionics System Structure
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