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*Dungeons & Dragons
A use for True Strike
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<blockquote data-quote="Asisreo" data-source="post: 7968080" data-attributes="member: 7019027"><p>This isn't an argument or anything, I think true strike is broken (in the underpowered way) but I think these combos are decent enough: </p><p></p><p>Level 3 sorcerer, Brass/Gold Draconic, Quickened & Twinned Metamagic. So, first round, cast Quickened Burning Hands and cast twinned True Strike as an action. Pray you don't get touched (you don't have to stay within the initial casting range, just be around 15ft away and use movement to be another 30ft for a total separation of 45 ft) and if you do get touched, enjoy your around +5-6 bonus to the concentration check. Next turn, cast Scorching Ray, your next attack for two targets have advantage and your third ray can double down anyone left. This did use 3 sorcery points so it's a good nova tactic but you still have a 2nd and 3 1st level spellslot which equates to about 5 more sorcery points if needed. </p><p></p><p>This thread isn't necessarily to "fix" true strike. I'm kinda curious if they're anymore action-efficient uses for true strike (aside from sneak attacks and casting before combat.)</p></blockquote><p></p>
[QUOTE="Asisreo, post: 7968080, member: 7019027"] This isn't an argument or anything, I think true strike is broken (in the underpowered way) but I think these combos are decent enough: Level 3 sorcerer, Brass/Gold Draconic, Quickened & Twinned Metamagic. So, first round, cast Quickened Burning Hands and cast twinned True Strike as an action. Pray you don't get touched (you don't have to stay within the initial casting range, just be around 15ft away and use movement to be another 30ft for a total separation of 45 ft) and if you do get touched, enjoy your around +5-6 bonus to the concentration check. Next turn, cast Scorching Ray, your next attack for two targets have advantage and your third ray can double down anyone left. This did use 3 sorcery points so it's a good nova tactic but you still have a 2nd and 3 1st level spellslot which equates to about 5 more sorcery points if needed. This thread isn't necessarily to "fix" true strike. I'm kinda curious if they're anymore action-efficient uses for true strike (aside from sneak attacks and casting before combat.) [/QUOTE]
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A use for True Strike
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