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A use for True Strike
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<blockquote data-quote="NotAYakk" data-source="post: 7968552" data-attributes="member: 72555"><p>So is "True Strike that auto-crits" actually OP? To test we'll look at the most abusive case I can imagine.</p><p></p><p>Level 2 Paladin. 2 rounds. 16 strength, AC 15 enemy. Longsword.</p><p></p><p>Alice swings twice. She uses smite on swing 1 if it crits, otherwise on swing 2.</p><p>Bob is using True Strike (improved) round 1, then swings (and Smites) on round 2.</p><p>Charlie swings twice, and smites on his first hit.</p><p></p><p>+5 to hit, so hits on a 10+.</p><p></p><p>Alice gets 0.1 crits and 1.1 hits and 0.1 crit-smites and 0.6 smites. (Crits and normals overlap). (double crit is 0.25%, so I'm ignoring it).</p><p></p><p>Hit damage is 1d8+5 (9.5). Smite damage is 2d8. Crit hit damage is +1d8, Crit smite damage is +2d8.</p><p></p><p>Alice is 9.5*1.1 + 0.1*13.5 + 0.6*9=17.2 damage and uses 0.6 1st level slots.</p><p></p><p>Bob has a 80% chance to hit (and hence crit) for 6d8+5 damage, or 25.6 damage, and uses 0.8 1st level slots.</p><p></p><p>Charlie has an 80% chance to smite, 6% chance to crit-smite, has 0.1 crits and 1.1 hits, and uses 0.8 level 1 slots. 18.64 damage.</p><p></p><p>So a 37% damage boost for the same number of smites used. But this requires a feat (so variant human only).</p><p></p><p>As you gain levels it will get less good, because you are giving up more swings. At level 5 you are giving up 2 swings to gain advantage on 1. It is still pretty good, because it gives you a faster crit delivery on a smite.</p><p></p><p>The best crit-fishers have trip-advantage and 19-20 crit range. On 2 attacks, this is 47% crit chance, and an average of 0.27 crits/attack. So this won't deliver as many crits as that build; that build does require being an elf, a non-strength attack, and having advantage.</p><p></p><p>Grabbing true smite just requires a feat. So it comes online earlier, and it is cheaper.</p><p></p><p>Note that the trip-vantage character is often hexblade 1/paladin 2/samurai 3/whatever. Uses hexblade+samurai to do great weapon attacks (-5/+10).</p><p></p><p>No, you are giving up an action for dice on the next smite.</p><p></p><p>Concentration, delayed damage, and an action in exchange to double the output of smites.</p><p></p><p>A Warlock without thirsting blade, or a level 2-4 Paladin, is giving up 1 attack.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7968552, member: 72555"] So is "True Strike that auto-crits" actually OP? To test we'll look at the most abusive case I can imagine. Level 2 Paladin. 2 rounds. 16 strength, AC 15 enemy. Longsword. Alice swings twice. She uses smite on swing 1 if it crits, otherwise on swing 2. Bob is using True Strike (improved) round 1, then swings (and Smites) on round 2. Charlie swings twice, and smites on his first hit. +5 to hit, so hits on a 10+. Alice gets 0.1 crits and 1.1 hits and 0.1 crit-smites and 0.6 smites. (Crits and normals overlap). (double crit is 0.25%, so I'm ignoring it). Hit damage is 1d8+5 (9.5). Smite damage is 2d8. Crit hit damage is +1d8, Crit smite damage is +2d8. Alice is 9.5*1.1 + 0.1*13.5 + 0.6*9=17.2 damage and uses 0.6 1st level slots. Bob has a 80% chance to hit (and hence crit) for 6d8+5 damage, or 25.6 damage, and uses 0.8 1st level slots. Charlie has an 80% chance to smite, 6% chance to crit-smite, has 0.1 crits and 1.1 hits, and uses 0.8 level 1 slots. 18.64 damage. So a 37% damage boost for the same number of smites used. But this requires a feat (so variant human only). As you gain levels it will get less good, because you are giving up more swings. At level 5 you are giving up 2 swings to gain advantage on 1. It is still pretty good, because it gives you a faster crit delivery on a smite. The best crit-fishers have trip-advantage and 19-20 crit range. On 2 attacks, this is 47% crit chance, and an average of 0.27 crits/attack. So this won't deliver as many crits as that build; that build does require being an elf, a non-strength attack, and having advantage. Grabbing true smite just requires a feat. So it comes online earlier, and it is cheaper. Note that the trip-vantage character is often hexblade 1/paladin 2/samurai 3/whatever. Uses hexblade+samurai to do great weapon attacks (-5/+10). No, you are giving up an action for dice on the next smite. Concentration, delayed damage, and an action in exchange to double the output of smites. A Warlock without thirsting blade, or a level 2-4 Paladin, is giving up 1 attack. [/QUOTE]
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