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A use for True Strike
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<blockquote data-quote="DND_Reborn" data-source="post: 7968690" data-attributes="member: 6987520"><p>Hmm... looking at something like a 2d10 cantrip (Fire Bolt or Eldritch Blast, etc.), casting twice in succession yields 14.30 damage over 2 rounds. Casting True Strike and allowing <em>both</em> auto-crit and advantage would be 18.48, which is a bump of 4.18 or a bit over 29%.</p><p></p><p>But, tack on Elemental Affinity or Agonizing Blast (either likely), and your normal damage over two rounds (assume +3 bonus) would be 17.90. Now, the True Strike of auto-crit/advantage is a 3.58 bump or 20%.</p><p></p><p>Is a 20% bump in damage worth delaying half the damage (for the round no attack is made) and having to concentrate until the next round???</p><p></p><p><strong>Using Chromatic Orb at level 1:</strong></p><p></p><p>Cast two rounds in a row (oops, no more non-cantrips!) would deal (again 60% hit) 8.775 per round or 17.55 damage.</p><p>Cast TS then CO RAW is 12.66 damage on round two. (that SUCKS, but you still have 1 1st-level slot...)</p><p></p><p><em>If you extend it to 4 rounds (two CO's followed by two FB) is almost identical to TS-CO-TS-CO. The TS-CO combo only improves damage by 0.62 over FOUR rounds!</em></p><p></p><p><strong>Making TS into an auto-crit (but no advantage):</strong></p><p>Cast TS/ac then CO is 16.20 damage. Still less than the 17.55 of casting CO twice in a row, but you have your spell slot left.</p><p></p><p><em>If you extend this to 4 rounds (TS/ac-CO-TS/ac-CO) you would get 35.10, 10.40 points over the 24.70 of a CO-CO-FB-FB sequence. Over 4 rounds that is a boost of 2.6 per round. Pretty significant bump but you have to worry about concentration so viable IMO.</em></p><p></p><p><strong>Making TS into an auto-crit with advantage:</strong></p><p>Cast TS/ac-ad then CO is 22.68 damage! Significantly more than using CO twice in a row.</p><p></p><p><em>In four rounds you would have 45.36 damage, 20.66 over the 24.70 of the CO-CO-FB-FB. That is over a 83% bump in damage and way too much for "concentration and delaying damage."</em></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7968690, member: 6987520"] Hmm... looking at something like a 2d10 cantrip (Fire Bolt or Eldritch Blast, etc.), casting twice in succession yields 14.30 damage over 2 rounds. Casting True Strike and allowing [I]both[/I] auto-crit and advantage would be 18.48, which is a bump of 4.18 or a bit over 29%. But, tack on Elemental Affinity or Agonizing Blast (either likely), and your normal damage over two rounds (assume +3 bonus) would be 17.90. Now, the True Strike of auto-crit/advantage is a 3.58 bump or 20%. Is a 20% bump in damage worth delaying half the damage (for the round no attack is made) and having to concentrate until the next round??? [B]Using Chromatic Orb at level 1:[/B] Cast two rounds in a row (oops, no more non-cantrips!) would deal (again 60% hit) 8.775 per round or 17.55 damage. Cast TS then CO RAW is 12.66 damage on round two. (that SUCKS, but you still have 1 1st-level slot...) [I]If you extend it to 4 rounds (two CO's followed by two FB) is almost identical to TS-CO-TS-CO. The TS-CO combo only improves damage by 0.62 over FOUR rounds![/I] [B]Making TS into an auto-crit (but no advantage):[/B] Cast TS/ac then CO is 16.20 damage. Still less than the 17.55 of casting CO twice in a row, but you have your spell slot left. [I]If you extend this to 4 rounds (TS/ac-CO-TS/ac-CO) you would get 35.10, 10.40 points over the 24.70 of a CO-CO-FB-FB sequence. Over 4 rounds that is a boost of 2.6 per round. Pretty significant bump but you have to worry about concentration so viable IMO.[/I] [B]Making TS into an auto-crit with advantage:[/B] Cast TS/ac-ad then CO is 22.68 damage! Significantly more than using CO twice in a row. [I]In four rounds you would have 45.36 damage, 20.66 over the 24.70 of the CO-CO-FB-FB. That is over a 83% bump in damage and way too much for "concentration and delaying damage."[/I] [/QUOTE]
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