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A use for True Strike
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<blockquote data-quote="DND_Reborn" data-source="post: 7968710" data-attributes="member: 6987520"><p>I was thinking more total cover like a glass window (LAME that such a thing should stop a spell like Fire Bolt...)</p><p></p><p>I think a combination of things would make it worthwhile in certain cases, but not OP:</p><p></p><p>1. Remove Concentration. It is <em>only</em> 1 round anyway so making it concentration seems silly IMO.</p><p>2. Remove advantage (there are other ways to get it) and make it auto-crit on a hit.</p><p>3. Allow the attacker to ignore half- and 3/4-cover.</p><p></p><p>Anyway, in a game with feats, it works fine but you have to build for it. Elves and half-elves with Elven Accuracy can <em>really</em> crit-fish! Imagine a Hexlock/Rogue using CHA and getting 3d20 via advantage on SA with Hex, etc.? Then turn around and Agonizing Eldritch Blasts with 3d20 again?</p><p></p><p>Adjust it for the rules above and it is almost OP in those optimal builds.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7968710, member: 6987520"] I was thinking more total cover like a glass window (LAME that such a thing should stop a spell like Fire Bolt...) I think a combination of things would make it worthwhile in certain cases, but not OP: 1. Remove Concentration. It is [I]only[/I] 1 round anyway so making it concentration seems silly IMO. 2. Remove advantage (there are other ways to get it) and make it auto-crit on a hit. 3. Allow the attacker to ignore half- and 3/4-cover. Anyway, in a game with feats, it works fine but you have to build for it. Elves and half-elves with Elven Accuracy can [I]really[/I] crit-fish! Imagine a Hexlock/Rogue using CHA and getting 3d20 via advantage on SA with Hex, etc.? Then turn around and Agonizing Eldritch Blasts with 3d20 again? Adjust it for the rules above and it is almost OP in those optimal builds. [/QUOTE]
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