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A use for True Strike
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<blockquote data-quote="Ruin Explorer" data-source="post: 7970173" data-attributes="member: 18"><p>I get that you're big on this "I'm a smart DM who plays hardball <em>unlike most</em>" (you pretty much literally said that earlier) trip, right, but you really are not coming at this laterally. You seem to think only linearly about True Strike and it's value.</p><p></p><p>If I was with a DM who was inflicting Disadvantage that often (on my probably-ranged PC, which is much harder to inflict Disadvantage on than a melee), and constantly facing arrow slits and similar cover, well first off I'd re-assess my life as an adventurer, but second off, I'd pick a non-roll-to-hit cantrip. Sometime like Toll the Dead or Acid Splash, or indeed Create Bonfire, which forces enemies out of cover and makes the cover unusable. Those all go off saves so totally ignore cover and Disadvantage. Now, you can't benefit from Advantage with saves, but if you're not getting it anyway, why wouldn't you use save-based cantrips?</p><p></p><p>Toll the Dead is an extremely effective cantrip too. d8 base damage isn't bad, and scaling to d12 when they've taken any damage at all? Amazing. Even if I just had a DM who favoured high-AC enemies, I'd want to take a save-based cantrip. The reason you pick Firebolt in the first place is largely so you can take advantage of er... Advantage and crits. If you are facing a situation, reliably, where you can't get generic, all-attack Advantage, then Firebolt isn't so great.</p><p></p><p>So you need to factor save-based cantrips into this. Because they completely negate your point. I mean, if you really wanted to be versatile here, you definitely don't take Firebolt and True Strike, you take Firebolt and Toll the Dead (and yes that is a Wizard spell). You use Firebolt when the enemies aren't able to get to cover, or inflict Disadvantage on you, and you use Toll the Dead at all other times. You have far, far better DPR than a guy with Firebolt and True Strike, who is just trying to lessen how bad his DPR is nerfed.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7970173, member: 18"] I get that you're big on this "I'm a smart DM who plays hardball [I]unlike most[/I]" (you pretty much literally said that earlier) trip, right, but you really are not coming at this laterally. You seem to think only linearly about True Strike and it's value. If I was with a DM who was inflicting Disadvantage that often (on my probably-ranged PC, which is much harder to inflict Disadvantage on than a melee), and constantly facing arrow slits and similar cover, well first off I'd re-assess my life as an adventurer, but second off, I'd pick a non-roll-to-hit cantrip. Sometime like Toll the Dead or Acid Splash, or indeed Create Bonfire, which forces enemies out of cover and makes the cover unusable. Those all go off saves so totally ignore cover and Disadvantage. Now, you can't benefit from Advantage with saves, but if you're not getting it anyway, why wouldn't you use save-based cantrips? Toll the Dead is an extremely effective cantrip too. d8 base damage isn't bad, and scaling to d12 when they've taken any damage at all? Amazing. Even if I just had a DM who favoured high-AC enemies, I'd want to take a save-based cantrip. The reason you pick Firebolt in the first place is largely so you can take advantage of er... Advantage and crits. If you are facing a situation, reliably, where you can't get generic, all-attack Advantage, then Firebolt isn't so great. So you need to factor save-based cantrips into this. Because they completely negate your point. I mean, if you really wanted to be versatile here, you definitely don't take Firebolt and True Strike, you take Firebolt and Toll the Dead (and yes that is a Wizard spell). You use Firebolt when the enemies aren't able to get to cover, or inflict Disadvantage on you, and you use Toll the Dead at all other times. You have far, far better DPR than a guy with Firebolt and True Strike, who is just trying to lessen how bad his DPR is nerfed. [/QUOTE]
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