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A use for True Strike
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<blockquote data-quote="Ruin Explorer" data-source="post: 7971023" data-attributes="member: 18"><p>Yeah no re: 2. Not unless you have a situation where you cannot possibly get Advantage or Sneak Attack (which some subclasses allow w/o Advantage) without True Strike and it's worth blowing an entire round to use True Strike rather than Hiding or the like. In most situations you could take a normal pot-shot and then Hide with your Rogue bonus action thing, for example. Hell if you were a Wood Elf or Halfling you could do that without even really needing much to hide behind.</p><p></p><p>It's certainly not going to be a routine situation, and if it happens a lot to you, you're probably doing something really wrong as a Rogue.</p><p></p><p>Re: 1, I'd love to see the build where that actually worked out. I mean we're probably talking an Elf with the triple-advantage thing, like most Crit-Fishers, but skipping around of likely multiple attacks just to get Advantage from that? I don't think it's going to add up. I don't do Crit Fisher math though.</p><p></p><p>@Asireo - The more I think about the Plane Shift example, the more I like it. It's only one spell, and it's a big risk, but it's much less corner-case than anything else that's been suggested, because it can potentially significantly reduce the risk of failure of Plane Shift (which is of course a "two points of failure" spell), and one that can absolutely a spin a battle 180 degrees (whereas as cantrips and Chromatic Orb and so on generally will not). So I think that's your best example here, maybe the only good example.</p><p></p><p>The one thing working against it is that you could also deploy your Familiar to go up to the enemy and use the "Help" action (this is totally RAW and legal and also RAI according to JC) and give you Advantage that way without wasting a turn. As it acts on your turn, it's probably quite difficult to stop that. However, that's generally once-a-battle, because said familiar will get killed the next turn if there are enemies left, and they might have been killed earlier in the battle. The familiar is the big thing though because party members may not consider it worth giving up three attacks or Sneak Attack (yeah I am thinking of a specific situation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) to do Help for you. Though that said last time this happened, that is exactly what happened - the Rogue sighingly gave up his SA so he could do help, and the Sorcerer (I think?) landed Plane Shift as a result. Of course the NPC then saved, and as I noticed Plane Shift was on his spell list, promptly sent the Fighter straight to hell - good old Fighter WIS saves... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>But I would concede that's probably not a reason to have have TS, but at that level you have more Cantrips, so it's less of a loss, and it could actually work - you could also use it as "backup Advantage" there, like if an expected source of Advantage but it might not work, you could use TS - and hell if you still had your familiar, you use TS, maybe bait the enemy into trying break your Concentration on that, then deploy the familiar so you got Advantage anyway. And again this works because Plane Shift literally turn a fight from "Ohhhhh nooooo!" to "WE GOT DIS!!!".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7971023, member: 18"] Yeah no re: 2. Not unless you have a situation where you cannot possibly get Advantage or Sneak Attack (which some subclasses allow w/o Advantage) without True Strike and it's worth blowing an entire round to use True Strike rather than Hiding or the like. In most situations you could take a normal pot-shot and then Hide with your Rogue bonus action thing, for example. Hell if you were a Wood Elf or Halfling you could do that without even really needing much to hide behind. It's certainly not going to be a routine situation, and if it happens a lot to you, you're probably doing something really wrong as a Rogue. Re: 1, I'd love to see the build where that actually worked out. I mean we're probably talking an Elf with the triple-advantage thing, like most Crit-Fishers, but skipping around of likely multiple attacks just to get Advantage from that? I don't think it's going to add up. I don't do Crit Fisher math though. @Asireo - The more I think about the Plane Shift example, the more I like it. It's only one spell, and it's a big risk, but it's much less corner-case than anything else that's been suggested, because it can potentially significantly reduce the risk of failure of Plane Shift (which is of course a "two points of failure" spell), and one that can absolutely a spin a battle 180 degrees (whereas as cantrips and Chromatic Orb and so on generally will not). So I think that's your best example here, maybe the only good example. The one thing working against it is that you could also deploy your Familiar to go up to the enemy and use the "Help" action (this is totally RAW and legal and also RAI according to JC) and give you Advantage that way without wasting a turn. As it acts on your turn, it's probably quite difficult to stop that. However, that's generally once-a-battle, because said familiar will get killed the next turn if there are enemies left, and they might have been killed earlier in the battle. The familiar is the big thing though because party members may not consider it worth giving up three attacks or Sneak Attack (yeah I am thinking of a specific situation ;) ) to do Help for you. Though that said last time this happened, that is exactly what happened - the Rogue sighingly gave up his SA so he could do help, and the Sorcerer (I think?) landed Plane Shift as a result. Of course the NPC then saved, and as I noticed Plane Shift was on his spell list, promptly sent the Fighter straight to hell - good old Fighter WIS saves... :) ). But I would concede that's probably not a reason to have have TS, but at that level you have more Cantrips, so it's less of a loss, and it could actually work - you could also use it as "backup Advantage" there, like if an expected source of Advantage but it might not work, you could use TS - and hell if you still had your familiar, you use TS, maybe bait the enemy into trying break your Concentration on that, then deploy the familiar so you got Advantage anyway. And again this works because Plane Shift literally turn a fight from "Ohhhhh nooooo!" to "WE GOT DIS!!!". [/QUOTE]
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