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A variant approach to classes - advice gratefully received
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<blockquote data-quote="Catavarie" data-source="post: 2702659" data-attributes="member: 30451"><p>As people on the Forge boards like to say "There is no such thing as too much change if you are starting with D20 core set".</p><p></p><p>Albeight a good standardized set of rules...which is why they are so popular for publishers to use, they are not neccesarily the best rules. If you want to change teh way magic is done then do so...not for other people but for yourself, then put it down for a wekk and move on to the next peice you want to change and forget about the magic. Then come back to the magic system and you'll either think to yourself...<span style="color: orange">"This is great!"</span> or <span style="color: orange">"WTF was I thinking?!</span></p><p></p><p>I've been writing an RPG myself from the ground up for a few months now and although I feel that I have some great ideas I certainly don't think any of those ideas are finallized yet. I've gone completely away from all systems which are presently in use and developed my own set which is simpliest put as being a Heavily Modified d10 system. And I love the system I've come up with, the numbers are based off of logic and reasoning and their is no large amounts of math needed...hell I'm currently considering doing away with damage di totally, and instead placing in charts for each weapon based on "to Hit" rolls as to how much damag is done to something, but thats just me. I think that in d20 if I roll a critical hit then I ovbiously hit the target dead center and therefore should do my max damage to hit automatically (but I shouldn't do double damage)...as opposed to just hitting it in the arm or leg, but thats my opinon on it, I also think that a characters alignment shouldn't dictate what that character does but what that character does should dictate their alignment (kinda like Dark Force Points in StarWars D6). </p><p></p><p>So I say if you want to change things for your game world then feel free to do so, afterall it is yours...and who knows by the time your done with it you may have created something so new and so different yet so great that everyone of us here will be banging on your stand at the next big Con to shake your hand and have you sign our copies.</p></blockquote><p></p>
[QUOTE="Catavarie, post: 2702659, member: 30451"] As people on the Forge boards like to say "There is no such thing as too much change if you are starting with D20 core set". Albeight a good standardized set of rules...which is why they are so popular for publishers to use, they are not neccesarily the best rules. If you want to change teh way magic is done then do so...not for other people but for yourself, then put it down for a wekk and move on to the next peice you want to change and forget about the magic. Then come back to the magic system and you'll either think to yourself...[color=orange]"This is great!"[/color] or [color=orange]"WTF was I thinking?![/color] I've been writing an RPG myself from the ground up for a few months now and although I feel that I have some great ideas I certainly don't think any of those ideas are finallized yet. I've gone completely away from all systems which are presently in use and developed my own set which is simpliest put as being a Heavily Modified d10 system. And I love the system I've come up with, the numbers are based off of logic and reasoning and their is no large amounts of math needed...hell I'm currently considering doing away with damage di totally, and instead placing in charts for each weapon based on "to Hit" rolls as to how much damag is done to something, but thats just me. I think that in d20 if I roll a critical hit then I ovbiously hit the target dead center and therefore should do my max damage to hit automatically (but I shouldn't do double damage)...as opposed to just hitting it in the arm or leg, but thats my opinon on it, I also think that a characters alignment shouldn't dictate what that character does but what that character does should dictate their alignment (kinda like Dark Force Points in StarWars D6). So I say if you want to change things for your game world then feel free to do so, afterall it is yours...and who knows by the time your done with it you may have created something so new and so different yet so great that everyone of us here will be banging on your stand at the next big Con to shake your hand and have you sign our copies. [/QUOTE]
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