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A variant approach to classes - advice gratefully received
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<blockquote data-quote="Nyaricus" data-source="post: 2767174" data-attributes="member: 35678"><p>Neat idea for the addition or Barb and Monk-ish elements - prolly the easiest thing to do would be mnaking Rage based on a fort Requirtement, adn Fast Movement based off of Ref Save - and don't let the increases keep going and going. Go with 4 Steps in the Rage line (per the PHB barb), adn 4 in the Fast Movement (adding 10, 20, 30 and then 40 to base speed [these would overlap one-another, not stack]. You could do this with a few other things . . . . but not too many.</p><p></p><p></p><p>Interestingh idea, just make sure it's balanced.</p><p></p><p></p><p>Not too familiar with Style rules, but yeah, PrC's <em>can</em> make all the difference. My suggestion here is to make sure you have a lot of pidgeion-holed PrC's that have stuff that the base classes could <strong>not</strong> get anywhere else. The generic classes open up a variety of doors - but they can only do so much. I don't and wouldn't use generic classes, personally (i think that's <strong>too</strong> much pidegeon-holing) but hey, you definitively have some well-thought out ideas and such here</p><p></p><p> Well, make suer that for spellcasters, the PrC's continue you new Paths idea and as for multiclassing - don't be worried about it. Some might take expert for skills, and then go with Warrior for fighting skills. It wouldn't be any more abused than what happens now - same stuff, different way.</p><p></p><p></p><p>and as for ^that^ comment, it's getting added to my quoteable quotes section of my Tasty Bits Thread. Thanks for that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Hope that helps you out a bit - I'd love to see more of what you ahve layed out for use to critque, BTW.</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2767174, member: 35678"] Neat idea for the addition or Barb and Monk-ish elements - prolly the easiest thing to do would be mnaking Rage based on a fort Requirtement, adn Fast Movement based off of Ref Save - and don't let the increases keep going and going. Go with 4 Steps in the Rage line (per the PHB barb), adn 4 in the Fast Movement (adding 10, 20, 30 and then 40 to base speed [these would overlap one-another, not stack]. You could do this with a few other things . . . . but not too many. Interestingh idea, just make sure it's balanced. Not too familiar with Style rules, but yeah, PrC's [i]can[/i] make all the difference. My suggestion here is to make sure you have a lot of pidgeion-holed PrC's that have stuff that the base classes could [b]not[/b] get anywhere else. The generic classes open up a variety of doors - but they can only do so much. I don't and wouldn't use generic classes, personally (i think that's [b]too[/b] much pidegeon-holing) but hey, you definitively have some well-thought out ideas and such here Well, make suer that for spellcasters, the PrC's continue you new Paths idea and as for multiclassing - don't be worried about it. Some might take expert for skills, and then go with Warrior for fighting skills. It wouldn't be any more abused than what happens now - same stuff, different way. and as for ^that^ comment, it's getting added to my quoteable quotes section of my Tasty Bits Thread. Thanks for that :D Hope that helps you out a bit - I'd love to see more of what you ahve layed out for use to critque, BTW. [/QUOTE]
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