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A variant fighter?
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<blockquote data-quote="DrSpunj" data-source="post: 1459424" data-attributes="member: 994"><p>Well, I'm glad you did. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've been tinkering over the last few weeks with an Excel spreadsheet that takes all the Core base classes as well as those from Monte's Arcana Unearthed and, by assigning point values to various class abilities, compares the classes to each other.</p><p></p><p>I've broken down the abilities into: HD, BAB, Defense Bonus (I'm adding one, though not quite the UA version), Fort, Refl, Will, Skill Pts, Weapon Profs, Armor/Shield Profs, Special Class Abilities, Magic (Half or Full, per AU charts) and Restrictions (to represent an Oathsworn's oath, a Paladin's code, etc.; these actually give a few extra points, as you might imagine). All the class abilities are essentially converted into feats, either General (like a Druid's Nature Sense) or Combat (like Weapon Specialization). The sheet looks at every class over all 20 levels.</p><p></p><p>Because coming up with the value of a poor BAB vs a good BAB (or any other class ability) is <em>extremely</em> arbitrary, I've built it so if I change the values at the top of the page, then all the classes recalculate their totals according to the new values. It also calculates averages for each class over 20 levels, all classes at 1st level, and all classes over all 20 levels.</p><p></p><p>Even starting with my initial values (based upon what you can get from a 3.5 Core feat, like Weapon Focus vs Iron Will vs Dodge, etc.) I was pleasantly surprised at how much things mirrored my own perceptions of the relative balance between classes. If you're interested in seeing it let me know and I'll either post it or email you a copy.</p><p></p><p>Anyway, to get back to your point, <strong>Ranger5</strong>, I also gave the Fighter a bonus Combat feat at each level, and it brought the Fighter <em>up</em> closer to the average of most other base classes. I'm anxious to try this with my new campaign starting midsummer, and am glad to hear of your own experiences in actual play.</p><p></p><p>Anyone else done this? What kind of results did people see?</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1459424, member: 994"] Well, I'm glad you did. :) I've been tinkering over the last few weeks with an Excel spreadsheet that takes all the Core base classes as well as those from Monte's Arcana Unearthed and, by assigning point values to various class abilities, compares the classes to each other. I've broken down the abilities into: HD, BAB, Defense Bonus (I'm adding one, though not quite the UA version), Fort, Refl, Will, Skill Pts, Weapon Profs, Armor/Shield Profs, Special Class Abilities, Magic (Half or Full, per AU charts) and Restrictions (to represent an Oathsworn's oath, a Paladin's code, etc.; these actually give a few extra points, as you might imagine). All the class abilities are essentially converted into feats, either General (like a Druid's Nature Sense) or Combat (like Weapon Specialization). The sheet looks at every class over all 20 levels. Because coming up with the value of a poor BAB vs a good BAB (or any other class ability) is [i]extremely[/i] arbitrary, I've built it so if I change the values at the top of the page, then all the classes recalculate their totals according to the new values. It also calculates averages for each class over 20 levels, all classes at 1st level, and all classes over all 20 levels. Even starting with my initial values (based upon what you can get from a 3.5 Core feat, like Weapon Focus vs Iron Will vs Dodge, etc.) I was pleasantly surprised at how much things mirrored my own perceptions of the relative balance between classes. If you're interested in seeing it let me know and I'll either post it or email you a copy. Anyway, to get back to your point, [b]Ranger5[/b], I also gave the Fighter a bonus Combat feat at each level, and it brought the Fighter [i]up[/i] closer to the average of most other base classes. I'm anxious to try this with my new campaign starting midsummer, and am glad to hear of your own experiences in actual play. Anyone else done this? What kind of results did people see? Thanks. DrSpunj [/QUOTE]
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