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General Tabletop Discussion
*Pathfinder & Starfinder
A variant fighter?
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<blockquote data-quote="Ranger5" data-source="post: 1459663" data-attributes="member: 17981"><p>I guess it really all depends on the players, the DM, and the campaign. I would say that as a group we like to keep things balanced and usually do not institute house rules willy-nilly. First they are discussed between the group and then if everyone agrees they are instituted on a trial basis for as many sessions as seems comfortable. And we all know that if it doesn't work, we take them out. No big deal.</p><p></p><p>As a perfect example, I had been running a game and decided to institute the idea of Karma Points (basically Action Points from UA - hey maybe Andy stole my idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Anyway, the intent was to not get PCs killed by bad die rolls. What ended up happening was that players would store them up and then when it got to a big battle they would then use them all at once. This ended up imbalancing the encounter by a lot. Now I could have come up with even more rules in their use but that would have just ended up being more complicated. So we dropped them. Everyone didn't mind either as they knew what they were doing. (People always talk about evil DMs but man, players can be just as bad <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ).</p><p></p><p>Anyway, for us, the bonus feat per level for the fighter works great. The only time it is a disadvantage is when we come up against minotaur fighters with greataxes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Ranger5, post: 1459663, member: 17981"] I guess it really all depends on the players, the DM, and the campaign. I would say that as a group we like to keep things balanced and usually do not institute house rules willy-nilly. First they are discussed between the group and then if everyone agrees they are instituted on a trial basis for as many sessions as seems comfortable. And we all know that if it doesn't work, we take them out. No big deal. As a perfect example, I had been running a game and decided to institute the idea of Karma Points (basically Action Points from UA - hey maybe Andy stole my idea ;) ). Anyway, the intent was to not get PCs killed by bad die rolls. What ended up happening was that players would store them up and then when it got to a big battle they would then use them all at once. This ended up imbalancing the encounter by a lot. Now I could have come up with even more rules in their use but that would have just ended up being more complicated. So we dropped them. Everyone didn't mind either as they knew what they were doing. (People always talk about evil DMs but man, players can be just as bad :lol: ). Anyway, for us, the bonus feat per level for the fighter works great. The only time it is a disadvantage is when we come up against minotaur fighters with greataxes. :eek: [/QUOTE]
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A variant fighter?
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