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A variant fighter?
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<blockquote data-quote="DrSpunj" data-source="post: 1460081" data-attributes="member: 994"><p>Umm, it's 1.5 MB, and the board only allows something like 240 KB so I can't post it. And <strong>Ranger5</strong>, you've turned off access to your email in your profile, so I can't email it to you either. Please use my profile to send me an email so I have your address, then I'll be happy to send you the file. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>That goes for anyone else who's interested: either post your request here (if your profile allows email access) and/or email me and I'll send a copy your way.</p><p></p><p>Also, I forgot to address this earlier, but I do agree that Fighters deserve some better high level feats. That's a separate issue for me, but an important one. Giving a Fighter a Combat feat every level just means it's a different balancing act for whatever high level feats you create. It's quite easy to create a super non-epic but very powerful feat that no one besides a Fighter could ever have access to simply because other classes couldn't get all the prerequisite feats before 20th level without a heavy investment in Fighter levels. It a self-correcting system if you build things with this in mind.</p><p></p><p>@<strong>CRG</strong>: That's certainly one way to make skills special. It's just not one I happen to prefer. With the "same cost for class vs cross-class ranks" house rule in place I get PCs who don't super-specialize themselves. That is, everyone has a few ranks in Spot, Listen, Search, often Tumble, Knowledge skills, Diplomacy, etc. But with the core class maximums still in place, only those people who have the right classes <em>and</em> have dedicated more SPs into their class skills can really shine <strong>consistently</strong> when a tough DC is out there. And that makes sense to me.</p><p></p><p>This way everyone is encouraged to roll whenever a certain skill is called for (so everyone feels involved), even if they only have a couple cross-class ranks, and with a good roll they might even do a better job than the "class skill" specialist PC who put a lot of ranks there (if he rolled poorly). But that mirrors real life; the best mathematician in the world still makes simple math errors from time to time, most people have been walking their entire lives but still stumble every now and again. Over the course of the campaign (sometimes even a single session) the specialist will beat those lower and middle DCs consistently and will often be the only one who even has a chance to beat some higher DCs. Both of those thing are rewarding and my PCs & I feel good when we can contribute to the story that way.</p><p></p><p>But this way also avoids the "well, our Elven Ranger rolled a natural 1, and none of the rest of us even bothered to put ranks into Spot (or have enough to matter), so I guess we'll just suck up the ambush waiting in that copse of trees ahead". Under Core Rules, especially with many classes having on 2 SPs/lvl, putting *any* ranks into cross-class skills has a huge opportunity cost. When those ranks actually allow you to beat the DC roll (as in, you would have failed without the cross-class ranks) then, sure, you feel good about buying them. Problem is, for me and my group, those times were way too few and far between to feel like it was a good investment. More often than not we felt like we were missing class skill rolls by a handful of ranks and since everyone in the party expected certain high skills from certain 2 SPs/lvl classes (Fighter -> Use Rope & Swim, Wizard -> Know(Arcana), Cleric ->Know(Religion)), any cross-class skill ranks purchased to make a PC more diverse ended up diffusing the party's abilities too much.</p><p></p><p>How do the Rogues, Rangers & Bards feel about everyone else getting 4 SPs/lvl? Fine. They still have a much broader selection of skills and higher maximums all around, so they "shine" on more skill rolls than the other PCs do. Also, I've combined a couple skills that affect those classes more than most others (Monte's Sneak instead of Hide/Move Silently, Open Locks absorbed into Disable Device) so they effectively wind up with "extra" SPs out of all of that whereas the other classes don't see any kind of real change.</p><p></p><p>Over all, my players and I are much happier with these changes, which is the whole point, IMO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1460081, member: 994"] Umm, it's 1.5 MB, and the board only allows something like 240 KB so I can't post it. And [b]Ranger5[/b], you've turned off access to your email in your profile, so I can't email it to you either. Please use my profile to send me an email so I have your address, then I'll be happy to send you the file. ;) That goes for anyone else who's interested: either post your request here (if your profile allows email access) and/or email me and I'll send a copy your way. Also, I forgot to address this earlier, but I do agree that Fighters deserve some better high level feats. That's a separate issue for me, but an important one. Giving a Fighter a Combat feat every level just means it's a different balancing act for whatever high level feats you create. It's quite easy to create a super non-epic but very powerful feat that no one besides a Fighter could ever have access to simply because other classes couldn't get all the prerequisite feats before 20th level without a heavy investment in Fighter levels. It a self-correcting system if you build things with this in mind. @[b]CRG[/b]: That's certainly one way to make skills special. It's just not one I happen to prefer. With the "same cost for class vs cross-class ranks" house rule in place I get PCs who don't super-specialize themselves. That is, everyone has a few ranks in Spot, Listen, Search, often Tumble, Knowledge skills, Diplomacy, etc. But with the core class maximums still in place, only those people who have the right classes [i]and[/i] have dedicated more SPs into their class skills can really shine [b]consistently[/b] when a tough DC is out there. And that makes sense to me. This way everyone is encouraged to roll whenever a certain skill is called for (so everyone feels involved), even if they only have a couple cross-class ranks, and with a good roll they might even do a better job than the "class skill" specialist PC who put a lot of ranks there (if he rolled poorly). But that mirrors real life; the best mathematician in the world still makes simple math errors from time to time, most people have been walking their entire lives but still stumble every now and again. Over the course of the campaign (sometimes even a single session) the specialist will beat those lower and middle DCs consistently and will often be the only one who even has a chance to beat some higher DCs. Both of those thing are rewarding and my PCs & I feel good when we can contribute to the story that way. But this way also avoids the "well, our Elven Ranger rolled a natural 1, and none of the rest of us even bothered to put ranks into Spot (or have enough to matter), so I guess we'll just suck up the ambush waiting in that copse of trees ahead". Under Core Rules, especially with many classes having on 2 SPs/lvl, putting *any* ranks into cross-class skills has a huge opportunity cost. When those ranks actually allow you to beat the DC roll (as in, you would have failed without the cross-class ranks) then, sure, you feel good about buying them. Problem is, for me and my group, those times were way too few and far between to feel like it was a good investment. More often than not we felt like we were missing class skill rolls by a handful of ranks and since everyone in the party expected certain high skills from certain 2 SPs/lvl classes (Fighter -> Use Rope & Swim, Wizard -> Know(Arcana), Cleric ->Know(Religion)), any cross-class skill ranks purchased to make a PC more diverse ended up diffusing the party's abilities too much. How do the Rogues, Rangers & Bards feel about everyone else getting 4 SPs/lvl? Fine. They still have a much broader selection of skills and higher maximums all around, so they "shine" on more skill rolls than the other PCs do. Also, I've combined a couple skills that affect those classes more than most others (Monte's Sneak instead of Hide/Move Silently, Open Locks absorbed into Disable Device) so they effectively wind up with "extra" SPs out of all of that whereas the other classes don't see any kind of real change. Over all, my players and I are much happier with these changes, which is the whole point, IMO. :) Thanks. DrSpunj [/QUOTE]
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