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General Tabletop Discussion
*Pathfinder & Starfinder
A variant fighter?
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<blockquote data-quote="CRGreathouse" data-source="post: 1460889" data-attributes="member: 474"><p>I'd like to see your spreadsheet too, DrSpunj, if you don't mind. My email is in my profile.</p><p></p><p></p><p></p><p>It hardly needs saying that if it works for you, it's a fine method. Personally, though, that's what I'm trying to avoid -- the idea that *everyone* would take Spot and Listen (and most would take Tumble and Diplomacy). I prefer having characters take what they think best suits them... often it's just Jump and a Craft for the low-Int fighters, but that just reinforces their role as combat masters rather than skill users. As I said, one of the most skilled characters in my current group is a fighter, between Int and skill feats (3: Versatile, Skill Focus, and Animal Affinity).</p><p></p><p></p><p></p><p>It's the same, of course, the way I run it, except that not everyone will have Spot (for example). Two might have it as a class skill, and another as a cross-class skill; the others try, but seldom get enough to matter.</p><p></p><p>I just don't like the idea that everyone needs to put skill points in X; I prefer them putting them in places that help differentiate their character.</p><p></p><p></p><p></p><p>It's not that different from your system. The only difference with your system is that you get two skills at half ranks instead of one.</p><p></p><p></p><p></p><p>We've learned that typical skill allocations don't mean much... our wizards are just about as likely as the clerics to have good K (r), and fighters often have other goals... as evidenced by the character I described above.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 1460889, member: 474"] I'd like to see your spreadsheet too, DrSpunj, if you don't mind. My email is in my profile. It hardly needs saying that if it works for you, it's a fine method. Personally, though, that's what I'm trying to avoid -- the idea that *everyone* would take Spot and Listen (and most would take Tumble and Diplomacy). I prefer having characters take what they think best suits them... often it's just Jump and a Craft for the low-Int fighters, but that just reinforces their role as combat masters rather than skill users. As I said, one of the most skilled characters in my current group is a fighter, between Int and skill feats (3: Versatile, Skill Focus, and Animal Affinity). It's the same, of course, the way I run it, except that not everyone will have Spot (for example). Two might have it as a class skill, and another as a cross-class skill; the others try, but seldom get enough to matter. I just don't like the idea that everyone needs to put skill points in X; I prefer them putting them in places that help differentiate their character. It's not that different from your system. The only difference with your system is that you get two skills at half ranks instead of one. We've learned that typical skill allocations don't mean much... our wizards are just about as likely as the clerics to have good K (r), and fighters often have other goals... as evidenced by the character I described above. [/QUOTE]
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A variant fighter?
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