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General Tabletop Discussion
*Pathfinder & Starfinder
A variant fighter?
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<blockquote data-quote="DrSpunj" data-source="post: 1461761" data-attributes="member: 994"><p>Done! But I got an email back from a Michael at that address asking if I had the correct address or not, as he didn't recognize what I'd sent. Did you get it?</p><p></p><p></p><p></p><p>You mean so the Fighter gets a feat at every level <em>except</em> 3, 7, 11, 15 & 19? No, I guess I haven't. While that's about a 50% improvement over feats at 1 plus every even level, I still have to compare it to a main spellcaster (Cleric, Druid, Sorcerer or Wizard) who gets more spells and/or new spells at every level.</p><p></p><p>Anything less than a bonus feat every level seems like a "wasted" character level to me personally, especially when there are so many other multiclassing and Prestige Class options out there that will give either a bonus feat or an ability that is usually equal in worth to a bonus feat.</p><p></p><p>I realize I'm probably in the minority, but I have a very strong dislike against "dead levels"; those class levels that don't offer any new class abilities. That's just not "fun" to me. Why am I taking a 5th level in Fighter? Oh, right, so I can earn the right to get that extremely powerful bonus fighter feat at 6th level. Bleah.</p><p></p><p>Any major spellcaster is automatically protected against dead levels, as every time they level they always get more spells (and if an arcane caster, usually new spells as well). That takes care of the Cleric, Druid, Sorcerer & Wizard.</p><p></p><p>Looking at the remaining classes we have:</p><ul> <li data-xf-list-type="ul">Barbarian - no dead levels (though Trap Sense comes pretty close <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</li> <li data-xf-list-type="ul">Bard - always gets more spells per day & new spells known, on top of that always gets more uses of his Bardic songs with a growing number of options; no dead levels</li> <li data-xf-list-type="ul">Fighter - dead levels @ every odd level except 1st</li> <li data-xf-list-type="ul">Monk - no dead levels</li> <li data-xf-list-type="ul">Paladin - Not a lot of spellcasting here, but truly only dead levels @ 7 & 13, possibly more if your Wisdom isn't high enough to get bonus spells per day, and YMMV but increased usage of Remove Dz each week probably beats out Trap Sense for lamest recurring class ability, IMO, though I was very happy to see in 3.5 Paladin's picked up extra Smites</li> <li data-xf-list-type="ul">Ranger - between spellcasting & abilities, no dead levels</li> <li data-xf-list-type="ul">Rogue - dead levels @ 14 & 20, and since 2 abilities are given at levels 13 & 19, I've already house-ruled IMC that the Special Abilities at those levels are instead given at 14 & 20 to fill those holes; if someone wants to claim this change makes the Rogue "underpowered" at levels 13 & 19, please be ready to explain why they're not underpowered getting nothing at levels 14 & 20! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></li> </ul><p></p><p>So, except for a few levels each for the Paladin & Rogue, the Fighter ends up spending nearly half his lifetime over 20 levels watching all the cool stuff the other classes get to play with. Uh uh. Sorry, not interested.</p><p></p><p>Does anyone really feel that those feats on the Fighter's bonus feat list are so overwhelmingly powerful that he has to earn the right to get <u>one</u> bonus fighter feat by taking <u>two</u> levels of Fighter?</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1461761, member: 994"] Done! But I got an email back from a Michael at that address asking if I had the correct address or not, as he didn't recognize what I'd sent. Did you get it? You mean so the Fighter gets a feat at every level [i]except[/i] 3, 7, 11, 15 & 19? No, I guess I haven't. While that's about a 50% improvement over feats at 1 plus every even level, I still have to compare it to a main spellcaster (Cleric, Druid, Sorcerer or Wizard) who gets more spells and/or new spells at every level. Anything less than a bonus feat every level seems like a "wasted" character level to me personally, especially when there are so many other multiclassing and Prestige Class options out there that will give either a bonus feat or an ability that is usually equal in worth to a bonus feat. I realize I'm probably in the minority, but I have a very strong dislike against "dead levels"; those class levels that don't offer any new class abilities. That's just not "fun" to me. Why am I taking a 5th level in Fighter? Oh, right, so I can earn the right to get that extremely powerful bonus fighter feat at 6th level. Bleah. Any major spellcaster is automatically protected against dead levels, as every time they level they always get more spells (and if an arcane caster, usually new spells as well). That takes care of the Cleric, Druid, Sorcerer & Wizard. Looking at the remaining classes we have: [LIST][*]Barbarian - no dead levels (though Trap Sense comes pretty close ;)) [*]Bard - always gets more spells per day & new spells known, on top of that always gets more uses of his Bardic songs with a growing number of options; no dead levels [*]Fighter - dead levels @ every odd level except 1st [*]Monk - no dead levels [*]Paladin - Not a lot of spellcasting here, but truly only dead levels @ 7 & 13, possibly more if your Wisdom isn't high enough to get bonus spells per day, and YMMV but increased usage of Remove Dz each week probably beats out Trap Sense for lamest recurring class ability, IMO, though I was very happy to see in 3.5 Paladin's picked up extra Smites [*]Ranger - between spellcasting & abilities, no dead levels [*]Rogue - dead levels @ 14 & 20, and since 2 abilities are given at levels 13 & 19, I've already house-ruled IMC that the Special Abilities at those levels are instead given at 14 & 20 to fill those holes; if someone wants to claim this change makes the Rogue "underpowered" at levels 13 & 19, please be ready to explain why they're not underpowered getting nothing at levels 14 & 20! ;) [/LIST] So, except for a few levels each for the Paladin & Rogue, the Fighter ends up spending nearly half his lifetime over 20 levels watching all the cool stuff the other classes get to play with. Uh uh. Sorry, not interested. Does anyone really feel that those feats on the Fighter's bonus feat list are so overwhelmingly powerful that he has to earn the right to get [u]one[/u] bonus fighter feat by taking [u]two[/u] levels of Fighter? Thanks. DrSpunj [/QUOTE]
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