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General Tabletop Discussion
*Pathfinder & Starfinder
A variant fighter?
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<blockquote data-quote="Ranger5" data-source="post: 1464065" data-attributes="member: 17981"><p>Well I am glad my little post spawned off quite a discussion of the issue. I had thought I was the only one who thought the fighter needed something else. I realize that not everyone does and that is okay too.</p><p></p><p>For my game though, it works perfectly for 2 reasons. One, we think it keeps the fighter balanced with the rest of the core classes. And we have actual experience of this as well.</p><p></p><p>And two, it is an easy change to make for both PCs and NPCs. So when one of us runs a published adventure and there are NPCs with fighter classes, making the adjustment is easy. And this is very important for us.</p><p></p><p>Anyway, thanks to <strong>SSquirrel</strong> for hosting the file and thanks again to <strong>DrSpunj</strong> for creating the file. I went through it over the weekend and it is very detailed. You definitely dug deeper than what my group did when we went through the classes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I guess in the end, it comes down to style and like <strong>DrSpunj</strong> said, fun. What is fun for one group, doesn't work for another. As an example, and I am putting up my "You are crazy" shield <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, my group decided that we would use 92 points for our ability scores. Does it give us higher than normal scores? Definitely. But we like to play more cinematic, heroic type games. Do we make the NPC bad guys the same way? Of course we do. And we even go as far as to bump up NPCs in published adventures that have less than 92 points for their base ability scores.</p></blockquote><p></p>
[QUOTE="Ranger5, post: 1464065, member: 17981"] Well I am glad my little post spawned off quite a discussion of the issue. I had thought I was the only one who thought the fighter needed something else. I realize that not everyone does and that is okay too. For my game though, it works perfectly for 2 reasons. One, we think it keeps the fighter balanced with the rest of the core classes. And we have actual experience of this as well. And two, it is an easy change to make for both PCs and NPCs. So when one of us runs a published adventure and there are NPCs with fighter classes, making the adjustment is easy. And this is very important for us. Anyway, thanks to [B]SSquirrel[/B] for hosting the file and thanks again to [B]DrSpunj[/B] for creating the file. I went through it over the weekend and it is very detailed. You definitely dug deeper than what my group did when we went through the classes. ;) I guess in the end, it comes down to style and like [B]DrSpunj[/B] said, fun. What is fun for one group, doesn't work for another. As an example, and I am putting up my "You are crazy" shield :), my group decided that we would use 92 points for our ability scores. Does it give us higher than normal scores? Definitely. But we like to play more cinematic, heroic type games. Do we make the NPC bad guys the same way? Of course we do. And we even go as far as to bump up NPCs in published adventures that have less than 92 points for their base ability scores. [/QUOTE]
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A variant fighter?
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