Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
A variant initiative that worked great
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NeutralSebastian" data-source="post: 7291554" data-attributes="member: 6923185"><p>So I came up with a variant to initiative and ran a long session using it, and I could not be happier with the result. We got through 6 encounters (plus roleplaying, exploring, etc.) in a 5 hour session.</p><p></p><p>First, choose an "initiative DC" for the combat. I went with 12 as the default, but higher if the enemies have a good initiative, the party was somewhat unaware or whatever.</p><p></p><p>Everyone in the party rolls their initiative.</p><p></p><p>There is a round where the players who beat the target DC get to go, in whatever order they choose.</p><p></p><p>Then all the monsters go, in whatever order I choose.</p><p></p><p>Then all the players go, in whatever order they choose.</p><p></p><p>And so on, the two sides taking turns until the combat ends.</p><p></p><p>There is nothing to write down, but there is still a powerful benefit to a good initiative modifier and a good roll.</p><p></p><p>There's a slight problem in that a spellcaster could use a spell with a "one round" duration and abuse the system, but I'll cross that bridge when I come to it, and maybe rule that if a caster casts such a spell, players only get to act once while its duration is in effect.</p><p></p><p>I'm calling it "Sebastian Initiative" (I name my D&D stuff after my favorite character) It worked brilliantly and sped up combat a *lot*.</p></blockquote><p></p>
[QUOTE="NeutralSebastian, post: 7291554, member: 6923185"] So I came up with a variant to initiative and ran a long session using it, and I could not be happier with the result. We got through 6 encounters (plus roleplaying, exploring, etc.) in a 5 hour session. First, choose an "initiative DC" for the combat. I went with 12 as the default, but higher if the enemies have a good initiative, the party was somewhat unaware or whatever. Everyone in the party rolls their initiative. There is a round where the players who beat the target DC get to go, in whatever order they choose. Then all the monsters go, in whatever order I choose. Then all the players go, in whatever order they choose. And so on, the two sides taking turns until the combat ends. There is nothing to write down, but there is still a powerful benefit to a good initiative modifier and a good roll. There's a slight problem in that a spellcaster could use a spell with a "one round" duration and abuse the system, but I'll cross that bridge when I come to it, and maybe rule that if a caster casts such a spell, players only get to act once while its duration is in effect. I'm calling it "Sebastian Initiative" (I name my D&D stuff after my favorite character) It worked brilliantly and sped up combat a *lot*. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A variant initiative that worked great
Top