Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
A variant initiative that worked great
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Satyrn" data-source="post: 7294880" data-attributes="member: 6801204"><p>I can compare against the way we played before the rule, although my memory's not perfect.</p><p></p><p></p><p>Oh, we're definitely optimizing for best use of inflicted conditions, and buff spells and the like. Well, some level of optimizing. It's like, if the fighter says "I'm gonna grapple that wizard," the cleric will say, "okay, first I'll cast this buff spell to help you." Or if the wizard says "I'm gonna cast fireball" the other players will go first so they can get out of the way first - and use shoves and pushes to corral the enemies into a tighter group so the wizard can hit more targets.</p><p></p><p>. . . I just realized a key point that might differentiate our tables. My table has pretty much always had the monsters act as a group, and so using this Initiative system is really giving the players what tbe monsters already had. </p><p></p><p></p><p>No. There's generally still only one player that will get to attack the prone monster, with some exceptions where we gang up. So it just kinda helps make sure that the condition has some impact, where the book initiative could more easily have the condition have no impact (or just never get used as much)</p><p></p><p></p><p>My gnome battlemaster has done the popup clown routine in one combat, and in another was riddled by bullets and killed outright. My experience says yeah, same penalty.</p><p></p><p>More than anything, I find that the players are more apt to look at their actions with an eye to how we can boost each other more than we used to, because the little buffs and conditions and positioning can be exploited to an effect to a point where it's tge equal of just hitting something with a sword.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7294880, member: 6801204"] I can compare against the way we played before the rule, although my memory's not perfect. Oh, we're definitely optimizing for best use of inflicted conditions, and buff spells and the like. Well, some level of optimizing. It's like, if the fighter says "I'm gonna grapple that wizard," the cleric will say, "okay, first I'll cast this buff spell to help you." Or if the wizard says "I'm gonna cast fireball" the other players will go first so they can get out of the way first - and use shoves and pushes to corral the enemies into a tighter group so the wizard can hit more targets. . . . I just realized a key point that might differentiate our tables. My table has pretty much always had the monsters act as a group, and so using this Initiative system is really giving the players what tbe monsters already had. No. There's generally still only one player that will get to attack the prone monster, with some exceptions where we gang up. So it just kinda helps make sure that the condition has some impact, where the book initiative could more easily have the condition have no impact (or just never get used as much) My gnome battlemaster has done the popup clown routine in one combat, and in another was riddled by bullets and killed outright. My experience says yeah, same penalty. More than anything, I find that the players are more apt to look at their actions with an eye to how we can boost each other more than we used to, because the little buffs and conditions and positioning can be exploited to an effect to a point where it's tge equal of just hitting something with a sword. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A variant initiative that worked great
Top