A Variant Paladin With No Dead Levels And Flavorful Abilities!

airwalkrr

Adventurer
Continuing my series of base class updates, here is a variant paladin who diverges a bit from the one presented in the Player's Handbook. The main purpose of the rebuild was to provide players with encouragement to play the paladin class from level 1 all the way to 20 by eliminating dead levels, giving it a few more options, and expanding its class spell list. As I look at it now, I am very impressed with the way it turned out. Let me know what you think.
 

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I think this looks great, a real improvement, every level has something to look forward to.

Power-wise it's about the same. Divine grace is weaker (+1 at 3rd to +5 at 19th) than in the PHB (Cha 20 is not outrageous at mid levels), especially at low levels, but the extra smite-effects give something at the top, so I guess that it just helps make the class worth sticking to. But how about increasing all the divine grace bonuses by 1 so it starts at +2 at 3rd level?

By the way: I have just downloaded your sorcerer, rogue and fighter as well. Have you made any more? And could I have the source-files (tex/doc/whatever) for altering the layout (pm: jenscl (at) hotmail.com) ?
 

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