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*Pathfinder & Starfinder
A Variant Ranger: True Master of the Outdoors!
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<blockquote data-quote="airwalkrr" data-source="post: 3360022" data-attributes="member: 12460"><p>Sure thing. Here are some bullet points. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Favored enemy at 1st, 4th, 7th, 10th, 13th, 16th, and 19th. Each time you get to add +2 to any favored enemy. You can keep adding it to an existing favored enemy or add it to a new one if you wish.</p><p>-Tracking-related ability at 2nd, 5th, 8th, 11th, 14th, 17th, and 20th. Track, woodland stride, swift tracker, camouflage, instrintive tracker (track check a standard action), hide in plain sight, and supreme tracker (use commune with nature to learn more about quarry).</p><p>-Survival-related ability at 3rd, 6th, 9th, 12th, 15th, and 18th. Endurance, woodland hunter (move at full speed while getting along in the wild), seasoned explorer (move at full speed while making Survival checks to get bonus on Fort saves against weather), survivalist (can always taken 10 on Survival), natural sustenance (as ring of sustenance in natural setting), endure elements (as the spell in natural setting).</p><p>-Combat style at 1st, 6th, 11th, and 16th. May be any feat related to the combat style, but does not need to fulfill ability score prerequisites. Any feat with Point Blank Shot as a prerequisite for archery style and any feat with TWF as a prerequisite for TWF style.</p><p>-Wild empathy, animal companion, spells, and evasion as normal.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3360022, member: 12460"] Sure thing. Here are some bullet points. :) -Favored enemy at 1st, 4th, 7th, 10th, 13th, 16th, and 19th. Each time you get to add +2 to any favored enemy. You can keep adding it to an existing favored enemy or add it to a new one if you wish. -Tracking-related ability at 2nd, 5th, 8th, 11th, 14th, 17th, and 20th. Track, woodland stride, swift tracker, camouflage, instrintive tracker (track check a standard action), hide in plain sight, and supreme tracker (use commune with nature to learn more about quarry). -Survival-related ability at 3rd, 6th, 9th, 12th, 15th, and 18th. Endurance, woodland hunter (move at full speed while getting along in the wild), seasoned explorer (move at full speed while making Survival checks to get bonus on Fort saves against weather), survivalist (can always taken 10 on Survival), natural sustenance (as ring of sustenance in natural setting), endure elements (as the spell in natural setting). -Combat style at 1st, 6th, 11th, and 16th. May be any feat related to the combat style, but does not need to fulfill ability score prerequisites. Any feat with Point Blank Shot as a prerequisite for archery style and any feat with TWF as a prerequisite for TWF style. -Wild empathy, animal companion, spells, and evasion as normal. [/QUOTE]
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A Variant Ranger: True Master of the Outdoors!
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