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*Pathfinder & Starfinder
A Variant Rogue
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<blockquote data-quote="airwalkrr" data-source="post: 3347586" data-attributes="member: 12460"><p>Here is my attempt at recreating the rogue. I decided that some of the special abilities they gain at 10th level weren't really overpowerfed for a low-level character so I may special abilities available as early as 4th level in some cases. I also find it trite that EVERY rogue has evasion. So I made it an optional special ability. In all, rogues gain two special abilities, but they lose evasion, uncanny dodge, and improved uncanny dodge, which are all now special abilities. Some special abilities have prerequisites, meaning they are only available as early as 8th level, but that is not that much earlier than 10th.</p><p></p><p>With all the classes that can find traps now, I wanted to make the rogue a master trap-finder and disabler. So I added a few abilities that don't really make the rogue much more powerful, but do help him do what he already does well, deal with traps. Some of the abilities I borrowed directly from Kolja Liquette's article on dead levels.</p><p></p><p>What I am most proud of is that this rogue has no dead levels and the abilities are all very logical. Take a look and tell me what you think. If you have any suggestions for changes, additions, deletions, feel free to offer them up!</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3347586, member: 12460"] Here is my attempt at recreating the rogue. I decided that some of the special abilities they gain at 10th level weren't really overpowerfed for a low-level character so I may special abilities available as early as 4th level in some cases. I also find it trite that EVERY rogue has evasion. So I made it an optional special ability. In all, rogues gain two special abilities, but they lose evasion, uncanny dodge, and improved uncanny dodge, which are all now special abilities. Some special abilities have prerequisites, meaning they are only available as early as 8th level, but that is not that much earlier than 10th. With all the classes that can find traps now, I wanted to make the rogue a master trap-finder and disabler. So I added a few abilities that don't really make the rogue much more powerful, but do help him do what he already does well, deal with traps. Some of the abilities I borrowed directly from Kolja Liquette's article on dead levels. What I am most proud of is that this rogue has no dead levels and the abilities are all very logical. Take a look and tell me what you think. If you have any suggestions for changes, additions, deletions, feel free to offer them up! [/QUOTE]
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A Variant Rogue
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