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General Tabletop Discussion
*Pathfinder & Starfinder
A Variant Rule For Metamagic and Base Attack
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<blockquote data-quote="airwalkrr" data-source="post: 3568327" data-attributes="member: 12460"><p>There are two advantages that could be gained from this, possibly more. The first is when you are fighting a creature with very high fast healing or its own healing capability that your party has difficulty dealing enough damage to actually keep the creature down. In that respect, it is the damage you deal in one round alone that is more important than the damage you deal during the entire combat. The second advantage (the more common one) is when the combat is long. If the mage is staying put and not using his move or swift actions for anything else, he could be ready to add a 0 or 1st level spell to whatever else he casts on round 3 or a 2nd or 3rd level spell to whatever else he casts on round 4. Or he may wish to prepare a specific combination of spells that are more beneficial if he can cast them in the same round.</p><p></p><p></p><p></p><p>I don't see why it wouldn't work with your grapple rules. Apparently you do not wish for characters to be able to deal damage in a grapple until they are 6th level. This merely delays this ability until they reach 8th level.</p><p></p><p>(Off-topic: Why have such restrictive rules on grappling? Have you seen it abused? How does it affect Evard's black tentacles and similar spells that rely on grappling?)</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3568327, member: 12460"] There are two advantages that could be gained from this, possibly more. The first is when you are fighting a creature with very high fast healing or its own healing capability that your party has difficulty dealing enough damage to actually keep the creature down. In that respect, it is the damage you deal in one round alone that is more important than the damage you deal during the entire combat. The second advantage (the more common one) is when the combat is long. If the mage is staying put and not using his move or swift actions for anything else, he could be ready to add a 0 or 1st level spell to whatever else he casts on round 3 or a 2nd or 3rd level spell to whatever else he casts on round 4. Or he may wish to prepare a specific combination of spells that are more beneficial if he can cast them in the same round. I don't see why it wouldn't work with your grapple rules. Apparently you do not wish for characters to be able to deal damage in a grapple until they are 6th level. This merely delays this ability until they reach 8th level. (Off-topic: Why have such restrictive rules on grappling? Have you seen it abused? How does it affect Evard's black tentacles and similar spells that rely on grappling?) [/QUOTE]
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A Variant Rule For Metamagic and Base Attack
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