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General Tabletop Discussion
*Pathfinder & Starfinder
A variant take on tiers - paragon and epic as modular options
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<blockquote data-quote="KesselZero" data-source="post: 5845852" data-attributes="member: 6689976"><p>I like this idea quite a lot, since I dream of a campaign that walks the tightrope between gaining levels and loot (which makes me feel all tingly) and staying gritty and lethal (which is my preferred aesthetic and playstyle). I would even expand it to say that there would be multiple tier modules that can be applied to the game at various level bands. For example, a Paragon Path module could be applied at any point from levels 11-20, but you could also apply a Tougher Heroes module from levels 1-11, a Castles and Keeps module from levels 5-25, a Martial Superpowers module from levels 15-25, etc. etc. etc. ad infinitum WotC makes mad bucks! Really I think what I'm getting at with this is that rules modules shouldn't just be a "Hoom humm I'm starting a new campaign, however shall I play it" decision. Various mods should be addable throughout the life of the campaign to increase flexibilty and model various situations that could arise at levels of play depending on the desires of the individual table. Heck, you could play twenty levels of grim 'n' gritty Conan adventures and then suddenly have the gods name the PCs as their heirs, giving them an 800% power boost as they leave the mortal world behind and go about punching hydras to death and kicking elementals through holes in reality.</p><p> </p><p>As for what a 20th-level Adventurer (or Basic, or, dare I say it, Core?) wizard would look like, I'd guess it to follow the mechanic suggested as a possibility in some blog post or seminar by a designer somewhere-- spells don't scale with level (fireball is 5d6, not Xd6) and slots are limited, so higher-level spells replace lower-level ones to a certain degree. In addition, perhaps the fancy stuff like flight, teleportation, time effects, planar jumps, etc. etc. are part of the add-on mods, so an Adventurer wizard gets more powerful blasty stuff and defensey stuff.</p></blockquote><p></p>
[QUOTE="KesselZero, post: 5845852, member: 6689976"] I like this idea quite a lot, since I dream of a campaign that walks the tightrope between gaining levels and loot (which makes me feel all tingly) and staying gritty and lethal (which is my preferred aesthetic and playstyle). I would even expand it to say that there would be multiple tier modules that can be applied to the game at various level bands. For example, a Paragon Path module could be applied at any point from levels 11-20, but you could also apply a Tougher Heroes module from levels 1-11, a Castles and Keeps module from levels 5-25, a Martial Superpowers module from levels 15-25, etc. etc. etc. ad infinitum WotC makes mad bucks! Really I think what I'm getting at with this is that rules modules shouldn't just be a "Hoom humm I'm starting a new campaign, however shall I play it" decision. Various mods should be addable throughout the life of the campaign to increase flexibilty and model various situations that could arise at levels of play depending on the desires of the individual table. Heck, you could play twenty levels of grim 'n' gritty Conan adventures and then suddenly have the gods name the PCs as their heirs, giving them an 800% power boost as they leave the mortal world behind and go about punching hydras to death and kicking elementals through holes in reality. As for what a 20th-level Adventurer (or Basic, or, dare I say it, Core?) wizard would look like, I'd guess it to follow the mechanic suggested as a possibility in some blog post or seminar by a designer somewhere-- spells don't scale with level (fireball is 5d6, not Xd6) and slots are limited, so higher-level spells replace lower-level ones to a certain degree. In addition, perhaps the fancy stuff like flight, teleportation, time effects, planar jumps, etc. etc. are part of the add-on mods, so an Adventurer wizard gets more powerful blasty stuff and defensey stuff. [/QUOTE]
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A variant take on tiers - paragon and epic as modular options
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