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General Tabletop Discussion
*Pathfinder & Starfinder
A variant take on tiers - paragon and epic as modular options
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<blockquote data-quote="Mercurius" data-source="post: 5845867" data-attributes="member: 59082"><p>Sure, why not? A "Adventurer tier" (or core, really) fighter would be rather similar to a fighter in any version of D&D prior to 4E - there just wouldn't be "powers". A Paragon Path might add something akin to a powers. </p><p></p><p>So, for instance, let's say a core 15th level fighter faces off with a hill giant. They could still defeat that hill giant, but it would be the old-fashioned way: through guile, quickness, skill and strength. A Paragon fighter, on the other hand, might have something akin to 4E powers and be able to do wuxia-esque combat moves. </p><p></p><p>Again, think Conan vs. <em>Crouching Tiger, Hidden Dragon.</em></p></blockquote><p></p>
[QUOTE="Mercurius, post: 5845867, member: 59082"] Sure, why not? A "Adventurer tier" (or core, really) fighter would be rather similar to a fighter in any version of D&D prior to 4E - there just wouldn't be "powers". A Paragon Path might add something akin to a powers. So, for instance, let's say a core 15th level fighter faces off with a hill giant. They could still defeat that hill giant, but it would be the old-fashioned way: through guile, quickness, skill and strength. A Paragon fighter, on the other hand, might have something akin to 4E powers and be able to do wuxia-esque combat moves. Again, think Conan vs. [I]Crouching Tiger, Hidden Dragon.[/I] [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A variant take on tiers - paragon and epic as modular options
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