Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Very Deep Valley: How Weird a Climate Can I Get?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyeshet" data-source="post: 2500357" data-attributes="member: 18363"><p>Of course, latitude also plays its part. If the valley is around, say, the arctic circle, then perhaps being a couple miles deep would bring it up to a nice sub-tropical warmth. Its a nice idea, really, but my first question (as a world builder that strives for realism) is <em>why</em> is this massive valley present? I can think of two good (and non-magical) reasons off hand: </p><p></p><p>1) Collapsed magma chamber from a supervolcano that erupted millions of years ago. There are regions on the earth today that - while not so deep as that - are thousands of feet deeper than the surrounding region due to this. Eruptions at such sites tend to occur every half million to million years. </p><p></p><p>The depressions formed by such are not even necessarily round regions. Look up "Long Valley Caldera" on google (the first link to appear is <a href="http://lvo.wr.usgs.gov/" target="_blank">this one</a>. Its an oval valley about 15 by 30 km and about 150 m to 1000 m deep (depending on which end you are at). However, the entire thing is about 6500 m above sea level, thus the reason it is not a contestant for deepest surface on earth. </p><p></p><p>Just take this, and multiply it about five to ten fold (in size) and it will be what you want.</p><p></p><p>2) Rift Valley. Occationally the crust bulges and then rifts, usually in a Y shaped pattern. Consider the Rift Valley in Africa and the Red Sea (two prongs in that Y-shaped Rift). The region - when it cuts into a continent - is often steep-sided and relatively flat. Parts of it will have hot springs and bubbling mud flats due to geothermic activity, and earthquakes are about as common there as one might expect to find in California or Ice land or Japan, to use some examples. There are also likely to be some volcanoes nearby - but not necessarily in the rift itself. </p><p></p><p>Suppose such a rifting occurred not next to a continent, but in the center of one? Suddenly we have a vast Y-shaped crevesse in the center of a continent, slowly dividing it into three continents. Now suppose we are near the arctic circle, and the rift occurs in a vast plateau. Now we have a rift that - if deep enough - provides (warm?) temerpate (rather than sub-arctic) temperature throughout the year, and is surrounded by very high steep slopes that likely have volcanoes dotting its edges - or forming on the outskirts of the plateau beyond the immediate border of the rift. </p><p></p><p>- - - -</p><p></p><p>Now in regards to your deep valley, note that depth does not directly affect humidity or percipitation. If the rift is in a dry region, then likely there will be little humidity, while if it is in a wet region the humidity will be as terrible as might be found in a tropical swamp. </p><p></p><p>If you go with my idea of having it near the arctic circle (not above it, as that would cause several months of darkness, which would prevent trees and other temperate / tropic plantlife) then it is likely that during the periods of snow any snow that falls into the valley will become rain by the time it hits the valley floor. Furthermore, if the valley is deep enough, it may have its own clouds forming, perhaps where the temperature meets some critical balance between the chill of above with the warmer below - forming vast mid-air fog/cloud- banks that would percipitate to the valley below. </p><p></p><p>This is actually a very nice idea. I might have to make use of it myself.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2500357, member: 18363"] Of course, latitude also plays its part. If the valley is around, say, the arctic circle, then perhaps being a couple miles deep would bring it up to a nice sub-tropical warmth. Its a nice idea, really, but my first question (as a world builder that strives for realism) is [i]why[/i] is this massive valley present? I can think of two good (and non-magical) reasons off hand: 1) Collapsed magma chamber from a supervolcano that erupted millions of years ago. There are regions on the earth today that - while not so deep as that - are thousands of feet deeper than the surrounding region due to this. Eruptions at such sites tend to occur every half million to million years. The depressions formed by such are not even necessarily round regions. Look up "Long Valley Caldera" on google (the first link to appear is [url="http://lvo.wr.usgs.gov/"]this one[/url]. Its an oval valley about 15 by 30 km and about 150 m to 1000 m deep (depending on which end you are at). However, the entire thing is about 6500 m above sea level, thus the reason it is not a contestant for deepest surface on earth. Just take this, and multiply it about five to ten fold (in size) and it will be what you want. 2) Rift Valley. Occationally the crust bulges and then rifts, usually in a Y shaped pattern. Consider the Rift Valley in Africa and the Red Sea (two prongs in that Y-shaped Rift). The region - when it cuts into a continent - is often steep-sided and relatively flat. Parts of it will have hot springs and bubbling mud flats due to geothermic activity, and earthquakes are about as common there as one might expect to find in California or Ice land or Japan, to use some examples. There are also likely to be some volcanoes nearby - but not necessarily in the rift itself. Suppose such a rifting occurred not next to a continent, but in the center of one? Suddenly we have a vast Y-shaped crevesse in the center of a continent, slowly dividing it into three continents. Now suppose we are near the arctic circle, and the rift occurs in a vast plateau. Now we have a rift that - if deep enough - provides (warm?) temerpate (rather than sub-arctic) temperature throughout the year, and is surrounded by very high steep slopes that likely have volcanoes dotting its edges - or forming on the outskirts of the plateau beyond the immediate border of the rift. - - - - Now in regards to your deep valley, note that depth does not directly affect humidity or percipitation. If the rift is in a dry region, then likely there will be little humidity, while if it is in a wet region the humidity will be as terrible as might be found in a tropical swamp. If you go with my idea of having it near the arctic circle (not above it, as that would cause several months of darkness, which would prevent trees and other temperate / tropic plantlife) then it is likely that during the periods of snow any snow that falls into the valley will become rain by the time it hits the valley floor. Furthermore, if the valley is deep enough, it may have its own clouds forming, perhaps where the temperature meets some critical balance between the chill of above with the warmer below - forming vast mid-air fog/cloud- banks that would percipitate to the valley below. This is actually a very nice idea. I might have to make use of it myself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Very Deep Valley: How Weird a Climate Can I Get?
Top