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a very shocking missile
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<blockquote data-quote="Xandercrisp" data-source="post: 452231" data-attributes="member: 2069"><p>Thanks a lot for all of the replies. Matthew, where did you find the errata? I went to the website, and could not locate any errata for R&R2. I am not doubting you, I just want to be able to find all the eratta before my players bring in the next all powerful spell. The player who brought this spell to my attention thought it was overpowered, and took the viewpoint of "If you'll allow it, I'm taking it, but are you sure you don't want to house-rule it" I am glad that the eratta makes it reasonable. 2d8+7 (9 to 32 including crits) at sixth level is not bad. His new standard response to combat will probably be </p><p></p><p>round 1: go invisible or fly</p><p>round 2:fly or go invisible</p><p>round 3:shocking arrow</p><p>round 4:shocking arrow</p><p>round 5:shoot arrow</p><p>round 6:shoot arrow</p><p>round 7:take flack from party for not doing anything for the first four round of the fight.</p><p></p><p>Yes he plays a very nervous fellow. I take a certain amount of delight in causing him to run low on or out of spells. Fortunately the rest of the party knows that although it takes a few round for him to get going, the sorcerer will always come to their aid... eventually... when he is good and ready... if it turns out that they really do need him... if it isn't too dangerous... if he has spells left...</p></blockquote><p></p>
[QUOTE="Xandercrisp, post: 452231, member: 2069"] Thanks a lot for all of the replies. Matthew, where did you find the errata? I went to the website, and could not locate any errata for R&R2. I am not doubting you, I just want to be able to find all the eratta before my players bring in the next all powerful spell. The player who brought this spell to my attention thought it was overpowered, and took the viewpoint of "If you'll allow it, I'm taking it, but are you sure you don't want to house-rule it" I am glad that the eratta makes it reasonable. 2d8+7 (9 to 32 including crits) at sixth level is not bad. His new standard response to combat will probably be round 1: go invisible or fly round 2:fly or go invisible round 3:shocking arrow round 4:shocking arrow round 5:shoot arrow round 6:shoot arrow round 7:take flack from party for not doing anything for the first four round of the fight. Yes he plays a very nervous fellow. I take a certain amount of delight in causing him to run low on or out of spells. Fortunately the rest of the party knows that although it takes a few round for him to get going, the sorcerer will always come to their aid... eventually... when he is good and ready... if it turns out that they really do need him... if it isn't too dangerous... if he has spells left... [/QUOTE]
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