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*Pathfinder & Starfinder
A (very slightly) modified fighter
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<blockquote data-quote="Gez" data-source="post: 1245590" data-attributes="member: 1328"><p>If anyone has any balance concern, please, issue feedback.</p><p></p><p></p><p></p><p>True. I copy/pasted from the SRD the class, and then modified it. The only modification I made was for this "stunt" mechanism; but I also think every class should get access to Craft and Profession skills.</p><p></p><p></p><p></p><p>Aren't those feats in the feat section? If so, the fighter can still take them whenever he gets a bonus or regular feat. If you mean that I could remove them and replace them with stunts, well, probably. But there are a few other classes that gets Weapon Specialization (like the Psychic Warrior) and they would be deprived of these choices if I turned GWF and GWS into stunts.</p><p></p><p>Note also the existence of Weapon Mastery that is like GWS.</p><p></p><p></p><p></p><p>"At eighth level, and every four fighter levels thereafter, a figther may learn a special stunt instead of taking a bonus feat."</p><p></p><p>A fighter may select a stunt, or a feat -- not both.</p><p></p><p>Stunts can only be made with weapon the fighter is already specialized with. </p><p></p><p><span style="font-size: 9px">If I replaced these feats by stunts, and allowed the fighter to get a stunt that is a feat; then nitpicking would say he gets to use this feat only with his specialized weapon(s). For example, an archer that takes precise shot at level 8 with a stunt would be denied the benefit of this feat when using a crossbow. This would be replacing a strength by a weakness, that's why I decided to keep the things the other way -- a feat, or a stunt; rather than a stunt that may be a feat.</span> I hope this isn't worded in a too confusing way.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Thanks everyone!</p></blockquote><p></p>
[QUOTE="Gez, post: 1245590, member: 1328"] If anyone has any balance concern, please, issue feedback. True. I copy/pasted from the SRD the class, and then modified it. The only modification I made was for this "stunt" mechanism; but I also think every class should get access to Craft and Profession skills. Aren't those feats in the feat section? If so, the fighter can still take them whenever he gets a bonus or regular feat. If you mean that I could remove them and replace them with stunts, well, probably. But there are a few other classes that gets Weapon Specialization (like the Psychic Warrior) and they would be deprived of these choices if I turned GWF and GWS into stunts. Note also the existence of Weapon Mastery that is like GWS. "At eighth level, and every four fighter levels thereafter, a figther may learn a special stunt instead of taking a bonus feat." A fighter may select a stunt, or a feat -- not both. Stunts can only be made with weapon the fighter is already specialized with. [SIZE=1]If I replaced these feats by stunts, and allowed the fighter to get a stunt that is a feat; then nitpicking would say he gets to use this feat only with his specialized weapon(s). For example, an archer that takes precise shot at level 8 with a stunt would be denied the benefit of this feat when using a crossbow. This would be replacing a strength by a weakness, that's why I decided to keep the things the other way -- a feat, or a stunt; rather than a stunt that may be a feat.[/SIZE] I hope this isn't worded in a too confusing way. :) Thanks everyone! [/QUOTE]
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A (very slightly) modified fighter
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