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General Tabletop Discussion
*Pathfinder & Starfinder
A (very slightly) modified fighter
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<blockquote data-quote="Trainz" data-source="post: 1249137" data-attributes="member: 2122"><p>I REALLY like the concept. Très intéressant. Now, if only my DM would like it too... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p> </p><p>O.K., here are my suggestions:</p><p> </p><p>As someone else said, the levels he gains the bonus tricks, I wouldn't give him a bonus feat also, I would make him choose (like someone else already suggested). This way, it would still be balanced.</p><p> </p><p>Allow me to give my two cents on each trick:</p><p> </p><p><em>Close-Quarters Ranged Combat:</em> Really cool, if somewhat strong. It is already a feat in the Epic Level Handbook, so I would give it a prereq. of at least +11 BAB.</p><p> </p><p><em>Flurry of Strikes:</em> Quite good. Once again, would give it a prereq. BAB +11 though (a fighter doesn't really mind a -2 penalty, like the monk does).</p><p> </p><p><em>Graceful Combat:</em> I like it as is.</p><p> </p><p><em>Great Sunder:</em> I don't think someone would take it at +1d6... I would give a straight +4 bonus. </p><p> </p><p><em>Heavy Weapon:</em> This I really don't like. I would leave that out IMC. </p><p> </p><p><em>Ranged Disarm:</em> Perfect as is.</p><p> </p><p><em>Show Off:</em> Oh this is VERY sweet. So many times a fighter player says "I wirl my weapon around to impress the guard" and there's no game mechanic to illustrate this. VERY sweet.</p><p> </p><p><em>Sneak Attack:</em> I like too. If a rogue is so good at finding the sweet spot in his adversaries, why would the ultimate D&D combatant (the fighter) be denied this ability ? Quite cool.</p><p> </p><p><em>Stunning Blow:</em> Nice, but I wouldn't put Wis as the modifier. For the monk, it's Wis because his combat techniques are a matter of mind and discipline, but stunning for a fighter should be a matter of brute power. Hence, I would give Str for this fighter ability.</p><p> </p><p><em>Surprising Strike:</em> I don't see a problem with it, but it's not as sweet as most of the others. Probably won't ever be picked. </p><p> </p><p><em>Throw Weapon:</em> See above. Furthermore, while a cool move, a fighter throwing his main weapon at an enemy in the middle of a fight is probably gonna go "Duh" on his next action.</p><p> </p><p><em>Trip Attack:</em> Since it's pretty much covered by Improved Trip, I wouldn't put that here. </p><p> </p><p><em>Twin Weapon:</em> This is not cool, it's awesome. Beware the munchkinisation of the drow-elf phenomenon. I would give it a very steep prereq., probably BAB +15.</p><p> </p><p><em>Uncanny Blows:</em> Quite good. </p><p> </p><p><em>Weapon Defense:</em> Since it's a shield bonus, is it stackable with greater two-weapon defense ? It's also a shield bonus (and almost only dodge bonuses are stackable).</p><p> </p><p><em>Weapon Mastery:</em> I would ask Greater Weapon Specialisation as a prereq. and just say:"add +2 to the damage of a greater specialized weapon", because of Epic Weapon Specialisation (ELH).</p><p> </p><p><em>Weapon Parry:</em> Hmmmm... this I'm really not sure about... does this means that a fighter with 4 attacks can use ONE of those 4 attacks to parry ? Many critters out there only have one attack (or two, but often that second attack misses). I have no idea what the power level of this ability might be, but I fear a retributive strike from the game mechanics hitting the DM square in the cojones if he allows this in his campaign.</p><p> </p><p>Overall, no matter what modifications are made to these, I still like the concept MUCH better than the standard 3.5 fighter. Une très bonne initiative selon moi, mon ami !</p></blockquote><p></p>
[QUOTE="Trainz, post: 1249137, member: 2122"] I REALLY like the concept. Très intéressant. Now, if only my DM would like it too... :rolleyes: O.K., here are my suggestions: As someone else said, the levels he gains the bonus tricks, I wouldn't give him a bonus feat also, I would make him choose (like someone else already suggested). This way, it would still be balanced. Allow me to give my two cents on each trick: [i]Close-Quarters Ranged Combat:[/i] Really cool, if somewhat strong. It is already a feat in the Epic Level Handbook, so I would give it a prereq. of at least +11 BAB. [i]Flurry of Strikes:[/i] Quite good. Once again, would give it a prereq. BAB +11 though (a fighter doesn't really mind a -2 penalty, like the monk does). [i]Graceful Combat:[/i] I like it as is. [i]Great Sunder:[/i] I don't think someone would take it at +1d6... I would give a straight +4 bonus. [i]Heavy Weapon:[/i] This I really don't like. I would leave that out IMC. [i]Ranged Disarm:[/i] Perfect as is. [i]Show Off:[/i] Oh this is VERY sweet. So many times a fighter player says "I wirl my weapon around to impress the guard" and there's no game mechanic to illustrate this. VERY sweet. [i]Sneak Attack:[/i] I like too. If a rogue is so good at finding the sweet spot in his adversaries, why would the ultimate D&D combatant (the fighter) be denied this ability ? Quite cool. [i]Stunning Blow:[/i] Nice, but I wouldn't put Wis as the modifier. For the monk, it's Wis because his combat techniques are a matter of mind and discipline, but stunning for a fighter should be a matter of brute power. Hence, I would give Str for this fighter ability. [i]Surprising Strike:[/i] I don't see a problem with it, but it's not as sweet as most of the others. Probably won't ever be picked. [i]Throw Weapon:[/i] See above. Furthermore, while a cool move, a fighter throwing his main weapon at an enemy in the middle of a fight is probably gonna go "Duh" on his next action. [i]Trip Attack:[/i] Since it's pretty much covered by Improved Trip, I wouldn't put that here. [i]Twin Weapon:[/i] This is not cool, it's awesome. Beware the munchkinisation of the drow-elf phenomenon. I would give it a very steep prereq., probably BAB +15. [i]Uncanny Blows:[/i] Quite good. [i]Weapon Defense:[/i] Since it's a shield bonus, is it stackable with greater two-weapon defense ? It's also a shield bonus (and almost only dodge bonuses are stackable). [i]Weapon Mastery:[/i] I would ask Greater Weapon Specialisation as a prereq. and just say:"add +2 to the damage of a greater specialized weapon", because of Epic Weapon Specialisation (ELH). [i]Weapon Parry:[/i] Hmmmm... this I'm really not sure about... does this means that a fighter with 4 attacks can use ONE of those 4 attacks to parry ? Many critters out there only have one attack (or two, but often that second attack misses). I have no idea what the power level of this ability might be, but I fear a retributive strike from the game mechanics hitting the DM square in the cojones if he allows this in his campaign. Overall, no matter what modifications are made to these, I still like the concept MUCH better than the standard 3.5 fighter. Une très bonne initiative selon moi, mon ami ! [/QUOTE]
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A (very slightly) modified fighter
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