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General Tabletop Discussion
*Pathfinder & Starfinder
A (very slightly) modified fighter
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<blockquote data-quote="Gez" data-source="post: 1249944" data-attributes="member: 1328"><p>Good idea, clearer wording was needed.</p><p></p><p></p><p></p><p>The thing was that I simply forgot GWS' existence. I'm not much used with all of 3.5 changes, and GWS's introduction is one. So I didn't have GWS in mind when I written that.</p><p></p><p></p><p></p><p><em>One</em> extra attack at top bonus, at the price of a -2 penalty. For a TWF-er, I'd allow said extra attack to be made with either main weapon or off-hand weapon, but not both.</p><p></p><p></p><p></p><p>Heavy Weapon was inspired by the AU Warmain. Sneak Attack, I just like allowing people to take it. (One combat path for my rangers gives +1d6 sneak attack instead of feats, for example.) It's a powerful ability, so players are happy; but it's use is totally under the control of the DM, who may use constructs, undead, oozes, plants, people in fortified armors, giants, or merely camouflage to negate it.</p><p></p><p></p><p></p><p>A possibility.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> With my modified magic system, they could, but assuredly not with their fighter class' abilities. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Yep, that's the aim.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>I've colored in red a bit of text that was there since day one but too often overlooked. Poor little bit of text. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>This one was straight from the Complete Warrior's EWM. A straight +4 bonus is prettier, IMO, though. I think I'll adopt it.</p><p></p><p></p><p></p><p>As said, it comes from the AU warmain. It's also close of Monkey Grip. But now that I think about it, it's quite anime-ish. I may drop it.</p><p></p><p></p><p></p><p>I copied the Stunning Fist feat, except with specialized weapons rather than fists. Wisdom was thus there for consistency. That, and maybe the save DC would be too high if keyed to Str.</p><p></p><p></p><p></p><p>This one is also from the Complete Warrior's EWM.</p><p></p><p></p><p></p><p>Catering to the drizzt fanbase is a good marketing ploy... Oops, I forgot I don't sell this alt.fighter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Yep, I'll think about it and try to word it better.</p><p></p><p></p><p></p><p>If I'm not mistaken, readying an action is a standard action, and you can only ready another standard action, a move action, <span style="color: red"><u>or</u></span> a free action. In no way, shape, or form, does readying an action allows to make a full attack.</p><p></p><p>So, this stunt forces you to forgo all your attacks. It's an alternative mechanism for expertise, except against only one opponent.</p></blockquote><p></p>
[QUOTE="Gez, post: 1249944, member: 1328"] Good idea, clearer wording was needed. The thing was that I simply forgot GWS' existence. I'm not much used with all of 3.5 changes, and GWS's introduction is one. So I didn't have GWS in mind when I written that. [i]One[/i] extra attack at top bonus, at the price of a -2 penalty. For a TWF-er, I'd allow said extra attack to be made with either main weapon or off-hand weapon, but not both. Heavy Weapon was inspired by the AU Warmain. Sneak Attack, I just like allowing people to take it. (One combat path for my rangers gives +1d6 sneak attack instead of feats, for example.) It's a powerful ability, so players are happy; but it's use is totally under the control of the DM, who may use constructs, undead, oozes, plants, people in fortified armors, giants, or merely camouflage to negate it. A possibility. :D With my modified magic system, they could, but assuredly not with their fighter class' abilities. ;) Yep, that's the aim. Agreed. I've colored in red a bit of text that was there since day one but too often overlooked. Poor little bit of text. ;) This one was straight from the Complete Warrior's EWM. A straight +4 bonus is prettier, IMO, though. I think I'll adopt it. As said, it comes from the AU warmain. It's also close of Monkey Grip. But now that I think about it, it's quite anime-ish. I may drop it. I copied the Stunning Fist feat, except with specialized weapons rather than fists. Wisdom was thus there for consistency. That, and maybe the save DC would be too high if keyed to Str. This one is also from the Complete Warrior's EWM. Catering to the drizzt fanbase is a good marketing ploy... Oops, I forgot I don't sell this alt.fighter. :D Yep, I'll think about it and try to word it better. If I'm not mistaken, readying an action is a standard action, and you can only ready another standard action, a move action, [color=red][u]or[/u][/color] a free action. In no way, shape, or form, does readying an action allows to make a full attack. So, this stunt forces you to forgo all your attacks. It's an alternative mechanism for expertise, except against only one opponent. [/QUOTE]
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