Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A viable game and the vicious edition cycle
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="77IM" data-source="post: 6347822" data-attributes="member: 12377"><p>Let's stop talking about monopoly and chess -- people are extremely satisfied with those rules. When 3.0 came out, if it had been largely compatible with 2e, it would have flopped. It took off like wild fire precisely because it was so different -- in a way that people wanted. But as a product of late '90s game design, it had its own issues. When 4e came out, it was an effort to rectify 3.5's major failings, and bring lapsed D&D players back into the fold. Had 4e been backwards compatible with 3.5 it would not have made the big splash that it did, with celebrity playing it and new blogs revolving around it. This is a huge dilemma for Wizards since they want every new edition release to be the huge money-maker that 3.0 was. Even 3.5 was released several years ahead of plan (source: Monte Cook) because Wizards was desperate for another big cash injection.</p><p></p><p>As for supplements and bloat, that's a lot easier for them to control. Just make every supplement a <em>game changer</em>, something that really substantially affects how the game is played. This makes it much easier for DMs to pick supplements based on the type of game they want to run. For example, both the PF APG and the 3.0 Oriental Adventures can be viewed as just big collections of classes, feats, spells, etc. But one of them is pure rules-bloat and hard to justify as in a inappropriate for your game, while the other is an option that could greatly enhance your game but is by no means required.</p></blockquote><p></p>
[QUOTE="77IM, post: 6347822, member: 12377"] Let's stop talking about monopoly and chess -- people are extremely satisfied with those rules. When 3.0 came out, if it had been largely compatible with 2e, it would have flopped. It took off like wild fire precisely because it was so different -- in a way that people wanted. But as a product of late '90s game design, it had its own issues. When 4e came out, it was an effort to rectify 3.5's major failings, and bring lapsed D&D players back into the fold. Had 4e been backwards compatible with 3.5 it would not have made the big splash that it did, with celebrity playing it and new blogs revolving around it. This is a huge dilemma for Wizards since they want every new edition release to be the huge money-maker that 3.0 was. Even 3.5 was released several years ahead of plan (source: Monte Cook) because Wizards was desperate for another big cash injection. As for supplements and bloat, that's a lot easier for them to control. Just make every supplement a [I]game changer[/I], something that really substantially affects how the game is played. This makes it much easier for DMs to pick supplements based on the type of game they want to run. For example, both the PF APG and the 3.0 Oriental Adventures can be viewed as just big collections of classes, feats, spells, etc. But one of them is pure rules-bloat and hard to justify as in a inappropriate for your game, while the other is an option that could greatly enhance your game but is by no means required. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A viable game and the vicious edition cycle
Top