Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A Villain For Every Alignment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9170406" data-attributes="member: 6790260"><p>The fundamental flaw is that <em>that isn't what the trolley problem was posed for, and everyone forgets this.</em></p><p></p><p>Philippa Foot and Judith Jarvis Thomson developed these as an active area of philosophical research because they revealed a fundamental problem with the assertions of consequentialism, specifically the claims of the more "calculus"-like schools of thought, claiming to offer a way to <em>calculate</em> the best action in any circumstance.</p><p></p><p>The original trolley <em>cases</em> were proposed by Foot in the late 1960s. The core of the "problem" (term coined by Thomson in the 70s) wasn't, and <em>never has been,</em> "how do you calculate the answer to this unanswerable problem." It was, and has always been, "Why is it that the same exact person will give different answers if you simply change small details of the individual cases in question?"</p><p></p><p>Foot knew quite well that the default case—classically, a person at a switch, choosing whether to redirect a trolley from five people to one person—was not supposed to have any clean, neat solutions. It was very intentionally a Kobayashi Maru situation, meant only to be used for <em>contrast</em> against other trolley cases with different details.</p><p></p><p>The true, actual "trolley problem" is that consequentialism seems to be inadequate for explaining why many (not all, but many) people intuitively agree with the consequentialist position in the default "man at a switch" case, but <em>vehemently oppose</em> certain other cases which seem to be morally equivalent, e.g. the "fat man" case where there is only one track, but you have the choice to <em>push</em> a fat man onto the track, causing the trolley to stop before it reaches the five people.</p><p></p><p><em>That</em> is the actual trolly problem: if consequentialism is truly how morality works, why do people so vehemently reject it in comparable ethical dilemmas? Why is it that changing the <em>mechanism</em> of killing a person in order to save five other people changes our (allegedly) pure <em>calculations</em> of what must be done?</p><p></p><p>Foot's answer, of course, is that consequentialism isn't the actual root of human moral behavior. She was part of the movement that reestablished virtue ethics as a contender in the field, and the trolley problem (again, "why so people give different answers to questions that should be equivalent in consequentialist terms?", NOT the individual "person at a switch" case) was part of the foundation of this "aretaic turn," as philosophers put it.</p><p></p><p>You're right that the trolley problem, the real one, reveals a seeming requirement for perfect knowledge. That statement, that exact flaw, is not a problem with the trolley cases. It is a problem with <em>consequentialist moral theory.</em> Consequentialism tried to argue that it could resolve whole swathes of ethics by replacing complicated mental gymnastics (e.g. what are virtues, why do cultures seem to disagree about them, how do virtues produce moral <em>imperatives,</em> etc.) and weird conflicting duties (e.g. the classic "do you lie to a Nazi to save the Jew in your basement?" problem) by replacing all that tedious work with nice, simple, straightforward calculations. Do that which adds more Happy Points to the world, or if you have no action that can do so, at least do that which removes the fewest Happy Points from the world. (I am being a bit facetious, but fundamentally that <em>is</em> the idea going from Bentham and Mill through Sidgwick to Moore, all the way up to the late 20th century...aka when Foot, Thomson, Anscombe, and others started showing the cracks.) The whole point of contrasting different trolley cases was to show that all this alleged simplification falls away as soon as you furnish problems of the right shape; consequentialism is <em>no better</em> than deontology or virtue ethics, it's simply reshuffled its difficulties into different areas.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9170406, member: 6790260"] The fundamental flaw is that [I]that isn't what the trolley problem was posed for, and everyone forgets this.[/I] Philippa Foot and Judith Jarvis Thomson developed these as an active area of philosophical research because they revealed a fundamental problem with the assertions of consequentialism, specifically the claims of the more "calculus"-like schools of thought, claiming to offer a way to [I]calculate[/I] the best action in any circumstance. The original trolley [I]cases[/I] were proposed by Foot in the late 1960s. The core of the "problem" (term coined by Thomson in the 70s) wasn't, and [I]never has been,[/I] "how do you calculate the answer to this unanswerable problem." It was, and has always been, "Why is it that the same exact person will give different answers if you simply change small details of the individual cases in question?" Foot knew quite well that the default case—classically, a person at a switch, choosing whether to redirect a trolley from five people to one person—was not supposed to have any clean, neat solutions. It was very intentionally a Kobayashi Maru situation, meant only to be used for [I]contrast[/I] against other trolley cases with different details. The true, actual "trolley problem" is that consequentialism seems to be inadequate for explaining why many (not all, but many) people intuitively agree with the consequentialist position in the default "man at a switch" case, but [I]vehemently oppose[/I] certain other cases which seem to be morally equivalent, e.g. the "fat man" case where there is only one track, but you have the choice to [I]push[/I] a fat man onto the track, causing the trolley to stop before it reaches the five people. [I]That[/I] is the actual trolly problem: if consequentialism is truly how morality works, why do people so vehemently reject it in comparable ethical dilemmas? Why is it that changing the [I]mechanism[/I] of killing a person in order to save five other people changes our (allegedly) pure [I]calculations[/I] of what must be done? Foot's answer, of course, is that consequentialism isn't the actual root of human moral behavior. She was part of the movement that reestablished virtue ethics as a contender in the field, and the trolley problem (again, "why so people give different answers to questions that should be equivalent in consequentialist terms?", NOT the individual "person at a switch" case) was part of the foundation of this "aretaic turn," as philosophers put it. You're right that the trolley problem, the real one, reveals a seeming requirement for perfect knowledge. That statement, that exact flaw, is not a problem with the trolley cases. It is a problem with [I]consequentialist moral theory.[/I] Consequentialism tried to argue that it could resolve whole swathes of ethics by replacing complicated mental gymnastics (e.g. what are virtues, why do cultures seem to disagree about them, how do virtues produce moral [I]imperatives,[/I] etc.) and weird conflicting duties (e.g. the classic "do you lie to a Nazi to save the Jew in your basement?" problem) by replacing all that tedious work with nice, simple, straightforward calculations. Do that which adds more Happy Points to the world, or if you have no action that can do so, at least do that which removes the fewest Happy Points from the world. (I am being a bit facetious, but fundamentally that [I]is[/I] the idea going from Bentham and Mill through Sidgwick to Moore, all the way up to the late 20th century...aka when Foot, Thomson, Anscombe, and others started showing the cracks.) The whole point of contrasting different trolley cases was to show that all this alleged simplification falls away as soon as you furnish problems of the right shape; consequentialism is [I]no better[/I] than deontology or virtue ethics, it's simply reshuffled its difficulties into different areas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Villain For Every Alignment
Top