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A vision of a D&D retro-clone with new school elements
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<blockquote data-quote="nedjer" data-source="post: 5051091" data-attributes="member: 83796"><p>The same but more so with <a href="http://www.treasurerpg.com/" target="_blank">Treasure</a> RPG. Because it can be played with graphics the basic system is often not the first thing that gets looked at.</p><p></p><p>It's, at root, a 2D6 + optional modifiers for outcomes and zonal movement system. There are sheep roaming the Scottish Highlands that could be taught to play it and it's beyond fast to play if you stick to the 'startup' rules. Switch on the (everything's optional) alarms, equivalent of stunt points, monster clusters and bonuses without getting even close to 2e turn outcome times and gameplay gets pretty nail-biting/ intense.</p><p></p><p>There's a great many more features with set or framework scenarios for quick solo, GM or Team play, and . . . but these can mask the core simplicity of a system that is remarkably similar to much of what you seem to be aiming at. There are differences on specific points but sure shook up how I play.</p><p></p><p>I'll not blab on as plugs go in a different place but if you're into modding, patching or customising for faster, intense play it's worth a free download to check out the 'customise your mechanics' options, which might be applied to patch versions of AD&D and other systems.</p></blockquote><p></p>
[QUOTE="nedjer, post: 5051091, member: 83796"] The same but more so with [URL="http://www.treasurerpg.com/"]Treasure[/URL] RPG. Because it can be played with graphics the basic system is often not the first thing that gets looked at. It's, at root, a 2D6 + optional modifiers for outcomes and zonal movement system. There are sheep roaming the Scottish Highlands that could be taught to play it and it's beyond fast to play if you stick to the 'startup' rules. Switch on the (everything's optional) alarms, equivalent of stunt points, monster clusters and bonuses without getting even close to 2e turn outcome times and gameplay gets pretty nail-biting/ intense. There's a great many more features with set or framework scenarios for quick solo, GM or Team play, and . . . but these can mask the core simplicity of a system that is remarkably similar to much of what you seem to be aiming at. There are differences on specific points but sure shook up how I play. I'll not blab on as plugs go in a different place but if you're into modding, patching or customising for faster, intense play it's worth a free download to check out the 'customise your mechanics' options, which might be applied to patch versions of AD&D and other systems. [/QUOTE]
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