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A vision of a D&D retro-clone with new school elements
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<blockquote data-quote="Remathilis" data-source="post: 5051465" data-attributes="member: 7635"><p>My general idea would be an "Advanced" Basic Fantasy RPG (yes, I'm aware of the contradiction). Take the BFRPG template, and adjust.</p><p></p><p>* Alignment</p><p>* More Races (gnome, half-orc, half-ogre) </p><p>* More Classes (Ranger, Paladin, Bard, Jester, Monk, Assassin, Druid, Gravemaster, Illusionist). </p><p>* Additional Multi-class combos (Fighter/Thief, Thief/Mage)</p><p>* A Non-Weapon Proficiency/Skill System.</p><p>* Additional Ability-Score bonuses for "primes" (Int/Wis adding bonus spells, Dex adding to Thief %). </p><p>* Weapon Specialization for Fighters.</p><p>* Either Upped HD (each class 1 die-higher) and/or Max Hp at 1st, Con bonus throughout. </p><p>* Clerics/Druids Get spells at level 1.</p><p>* Additional Spells, perhaps giving Wizards 7th level magic.</p><p>* Thieves get backstab multiplier increases. They can use Dex to hit/damage when fighting with a dagger.</p><p>* Added Weapons and Armors. More Mundane Gear.</p><p>* More Monsters. Dark Elves, Demons, Aberrations, Liches etc.</p><p>* A bit more Monster Info: Int Scores (or even whole ability sets), Alignment, Type (Humanoid, Undead, Planar, Fey, Beast, Abberant). </p><p>* A Simple Template System for customizing (giant creature, fiendish creature). </p><p>* More Magical Items, including some of the weirder ones. Intelligent Items a must.</p><p>* 4e's General Cosmology (Fey Realm, Shadow Realm, Elemental Sea, Abyss, Astral, Dominions). </p><p>* Lots and lots of module support. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It would end up looking like something between 3e's general mechanic, Basic's Ease and tone, and 2e's added options without the thoroughness of 3e or the abstraction of 4e (IE powers and surges).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5051465, member: 7635"] My general idea would be an "Advanced" Basic Fantasy RPG (yes, I'm aware of the contradiction). Take the BFRPG template, and adjust. * Alignment * More Races (gnome, half-orc, half-ogre) * More Classes (Ranger, Paladin, Bard, Jester, Monk, Assassin, Druid, Gravemaster, Illusionist). * Additional Multi-class combos (Fighter/Thief, Thief/Mage) * A Non-Weapon Proficiency/Skill System. * Additional Ability-Score bonuses for "primes" (Int/Wis adding bonus spells, Dex adding to Thief %). * Weapon Specialization for Fighters. * Either Upped HD (each class 1 die-higher) and/or Max Hp at 1st, Con bonus throughout. * Clerics/Druids Get spells at level 1. * Additional Spells, perhaps giving Wizards 7th level magic. * Thieves get backstab multiplier increases. They can use Dex to hit/damage when fighting with a dagger. * Added Weapons and Armors. More Mundane Gear. * More Monsters. Dark Elves, Demons, Aberrations, Liches etc. * A bit more Monster Info: Int Scores (or even whole ability sets), Alignment, Type (Humanoid, Undead, Planar, Fey, Beast, Abberant). * A Simple Template System for customizing (giant creature, fiendish creature). * More Magical Items, including some of the weirder ones. Intelligent Items a must. * 4e's General Cosmology (Fey Realm, Shadow Realm, Elemental Sea, Abyss, Astral, Dominions). * Lots and lots of module support. :) It would end up looking like something between 3e's general mechanic, Basic's Ease and tone, and 2e's added options without the thoroughness of 3e or the abstraction of 4e (IE powers and surges). [/QUOTE]
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