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General Tabletop Discussion
*Pathfinder & Starfinder
A VP/WP system again
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<blockquote data-quote="gpetruc" data-source="post: 819287" data-attributes="member: 2255"><p>Nice system</p><p>I think timble's idea to have the weapons deal the critical multiplier to WP on a treat (in addition to the weapon's damage).</p><p>Maybe all the "keen" and "improved criticals" should be changed from x2 threat range to +1 threat range (like in SWd20), but I'm not that sure</p><p>In Star Wars a critical does straight damage to wounds, that is much more nasty (a dumb guy with a 3d8 blaster rifle, that rolls 19+ and then a good confirm roll can easily bring you down in one shot)</p><p></p><p>For the penalties I'd say either a la SW (fatigued, -2 str & dex, maybe removing the "can't run or charge"), or a -1 penalty every 3 damage.</p><p>(D&D tends to be more "heroic" than SW)</p><p></p><p>The only problem with all this is that it will be much harder to drop down little wimpy goblins and such: an average orc now has 4 VP + 10 WP, more than three longsword blows; a kobold has still about 2VP + 8WP (not sure).</p><p>Maybe we should introduce the Knockout rule: when you take WP damage make a Fort save or be knocked out (but not helpless, if I rember well the rules) for 1d4+1 rounds. In this way wounding a kobold should make him faint anyway.</p><p>In Star Wars the save is based on the damage but this does not work if we use the "multiplier goes to damage" rule. So maybe a fixed DC (what aout DC 12 ? enough to stun most non combat low levels, but easy to whistand by fighting characters and any mid/high level)</p></blockquote><p></p>
[QUOTE="gpetruc, post: 819287, member: 2255"] Nice system I think timble's idea to have the weapons deal the critical multiplier to WP on a treat (in addition to the weapon's damage). Maybe all the "keen" and "improved criticals" should be changed from x2 threat range to +1 threat range (like in SWd20), but I'm not that sure In Star Wars a critical does straight damage to wounds, that is much more nasty (a dumb guy with a 3d8 blaster rifle, that rolls 19+ and then a good confirm roll can easily bring you down in one shot) For the penalties I'd say either a la SW (fatigued, -2 str & dex, maybe removing the "can't run or charge"), or a -1 penalty every 3 damage. (D&D tends to be more "heroic" than SW) The only problem with all this is that it will be much harder to drop down little wimpy goblins and such: an average orc now has 4 VP + 10 WP, more than three longsword blows; a kobold has still about 2VP + 8WP (not sure). Maybe we should introduce the Knockout rule: when you take WP damage make a Fort save or be knocked out (but not helpless, if I rember well the rules) for 1d4+1 rounds. In this way wounding a kobold should make him faint anyway. In Star Wars the save is based on the damage but this does not work if we use the "multiplier goes to damage" rule. So maybe a fixed DC (what aout DC 12 ? enough to stun most non combat low levels, but easy to whistand by fighting characters and any mid/high level) [/QUOTE]
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