Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
A W&W campaign...Forked from: Starting a new M&M campaign...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ValhallaGH" data-source="post: 4868527" data-attributes="member: 41187"><p>You seem to have some pretty good answers, but I'll throw my pennies in.</p><p></p><p>1) Extremely easy. The most difficult part is deciding what abilities you want to use to model a particular concept. Scaling power is a matter of table convention; simply discuss it with your players and you shouldn't have any real problems. Example: When you can choose between Absorption, Limited Impervious, and Immunity to make your ice dwarves cold-proof, which one you use depends upon how cold immune you want them to be (Immune to a point and highly resistant after, Immune to a point and normally reistant after, and totally immune, respectively).</p><p></p><p>2) Very well. A few abilities (Paladin's Divine Grace) are brokenly good at the price D&D charges, so they aren't there; instead the player can simply buy good abilities rather than use a cludge. </p><p></p><p>3) Any given spell is fairly easy to reproduce, though you have to get creative for a number of them (focus on the idea behind the spell, not its specific mechanics; Example: Guards & Wards spell). But that can be a lot of work if a given spell isn't going to be used. What's far more interesting, to me, is how easy it is to create new, balanced, spells and powers, and how much more interesting they tend to be than most of the ones in D&D.</p><p>Side Note: I've been converting some of the spells used by the various dragonmarks for an M&M-Eberron game I want to run. Using M&M extras, flaws, drawbacks and power feats, a lot of spells up to 6th level come out at 1 to 4 power points (includes the Unreliable [5 uses per day] [-1], or my variant Unreliable [2 uses per day] [-2], flaw). And some of the purely flavor ones, like prestidigitation, can come out at negative points, if you require a power at all.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4868527, member: 41187"] You seem to have some pretty good answers, but I'll throw my pennies in. 1) Extremely easy. The most difficult part is deciding what abilities you want to use to model a particular concept. Scaling power is a matter of table convention; simply discuss it with your players and you shouldn't have any real problems. Example: When you can choose between Absorption, Limited Impervious, and Immunity to make your ice dwarves cold-proof, which one you use depends upon how cold immune you want them to be (Immune to a point and highly resistant after, Immune to a point and normally reistant after, and totally immune, respectively). 2) Very well. A few abilities (Paladin's Divine Grace) are brokenly good at the price D&D charges, so they aren't there; instead the player can simply buy good abilities rather than use a cludge. 3) Any given spell is fairly easy to reproduce, though you have to get creative for a number of them (focus on the idea behind the spell, not its specific mechanics; Example: Guards & Wards spell). But that can be a lot of work if a given spell isn't going to be used. What's far more interesting, to me, is how easy it is to create new, balanced, spells and powers, and how much more interesting they tend to be than most of the ones in D&D. Side Note: I've been converting some of the spells used by the various dragonmarks for an M&M-Eberron game I want to run. Using M&M extras, flaws, drawbacks and power feats, a lot of spells up to 6th level come out at 1 to 4 power points (includes the Unreliable [5 uses per day] [-1], or my variant Unreliable [2 uses per day] [-2], flaw). And some of the purely flavor ones, like prestidigitation, can come out at negative points, if you require a power at all. Good luck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A W&W campaign...Forked from: Starting a new M&M campaign...
Top