BOZ
Creature Cataloguer
WOOD GOLEM
Large Construct
Hit Dice: 9d10 (49 hp)
Initiative: -1 (Dex)
Speed: 20 ft. (can't run)
AC: 14 (-1 size, -1 Dex, +6 natural)
Attacks: Slam +12 melee
Damage: Slam 2d12+7
Face/Reach: 5 ft. by 5 ft./10 ft
Special Attacks: Fire seeds
Special Qualities: Construct, magic immunity, damage reduction 20/+2, spell resistances, sap
Saves: Fort +3, Ref +2, Will +3
Abilities: Str 24, Dex 9, Con ---, Int ---, Wis 11, Cha 1
Climate/Terrain: Any forest
Organization: Solitary
Challenge Rating: 7
Treasure: ---
Alignment: Always neutral
Advancement: 10-18 HD (Large), 19-27 HD (Huge)
A wood golem is made from dead trees, or the body of a dead treant, and stands about 8 1/2" tall and weighs around 800 pounds.
A wood golem has been given a roughly humanoid appearance, its features carved into the trees it is made from. Its arms and legs are made from large branches that are proper lengths and placed appropriately on the main trunk body. The golem has three fingers on each hand, made from smaller branches. Sometimes a wood golem is made out of a dead treant, and it therefore looks exactly like a treant except for its red glowing eyes.
COMBAT
Fire Seeds (Su): The wood golem can fire up to 6 acorn fire seeds (as the spell) once every turn (three from each hand).
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Magic Immunity (Ex): Golems completely resist most magical and supernatural effects except where otherwise noted below.
Spell Resistances (Su): Because of the magical nature of the wood golem, magics used to control plants have only a 50% chance of working on it. (After the effects of such magics have worn off, the golem becomes enraged and proceeds to attack the person who formerly controlled it). Electrical- and cold-based spells do no damage to a wood golem, but slow it for 6 rounds unless it makes its saving throw. A wish or a time stop spell works against this creature, and a turn wood or warp wood spell stuns a golem for 1-4 rounds. A plant growth or a wall of thorns spell restores hit points to this golem (similar to a cure serious wounds spell). No other spells affect the wood golem.
Sap (Su): Sharp weapons have a 70% chance of making the wood golem "bleed" a sticky substance which (if ingested) can heal up to 5 hp damage done to any being by the golem.
Skills: Wood Golems blend into woodlands well, and thus have a +6 to Hide checks when encountered in a forest setting.
WOOD GOLEM CONSTRUCTION
Wood golems are generally made by high-level druids of at least 13th-level proficiency. Construction is also possible by lower-level druids who have the necessary instructions, although such druids have a cumulative chance of 10% per level of experience below 13th level that the golem rots and becomes useless. In order to create a wood golem, the druid must first have the instructions provided by a manual of wood golems. If the druid has such a manual in his possession, the wood golem costs nothing to create other than the costs incurred for materials. If the druid does not own such a manual, the cost for one (provided one can be located) is anywhere from 55,000 to 70,000 gp. Without the manual of wood golems, no such creature can be built.
The druid must then find a large fallen oak or pine tree (one that is not rotting or infested with insects) or a recently dead treant shell to begin. To start, large branches of the same tree type must be placed appropriately for the arms and legs, and the rest of the tree must be carved to give it a roughly humanoid appearance. The druid must use the following spells in the following order to animate the wood golem: reincarnate, wall of thorns, plant growth, barkskin, and fire seeds. Finally, to complete the process, the druid must sprinkle a potion of plant control on the wood golem and drink the remainder of the potion at the same time. The golem then comes to life. The wood golem takes one month to complete. There is a base 30% chance that the golem goes berserk and attacks its creator upon any command (minus 2% for each level of the druid). Like other golems, wood golems are only able to understand simple commands given to them.
If created from the shell of a dead treant, the golem has the benefit of an additional +4 to its natural armor bonus (making it +10 total), and the golem also has 11 HD instead of the standard 9. The golem also has the treant's Double Damage Against Objects ability, and its Fire Vulnerability. The golem does not possess and of the treant's other abilities.
The wood golem first appeared in Dragon Magazine #119 (1987, "The Dragon's Bestiary: A Walk Through the Woods", Loran Wlodarski)
Large Construct
Hit Dice: 9d10 (49 hp)
Initiative: -1 (Dex)
Speed: 20 ft. (can't run)
AC: 14 (-1 size, -1 Dex, +6 natural)
Attacks: Slam +12 melee
Damage: Slam 2d12+7
Face/Reach: 5 ft. by 5 ft./10 ft
Special Attacks: Fire seeds
Special Qualities: Construct, magic immunity, damage reduction 20/+2, spell resistances, sap
Saves: Fort +3, Ref +2, Will +3
Abilities: Str 24, Dex 9, Con ---, Int ---, Wis 11, Cha 1
Climate/Terrain: Any forest
Organization: Solitary
Challenge Rating: 7
Treasure: ---
Alignment: Always neutral
Advancement: 10-18 HD (Large), 19-27 HD (Huge)
A wood golem is made from dead trees, or the body of a dead treant, and stands about 8 1/2" tall and weighs around 800 pounds.
A wood golem has been given a roughly humanoid appearance, its features carved into the trees it is made from. Its arms and legs are made from large branches that are proper lengths and placed appropriately on the main trunk body. The golem has three fingers on each hand, made from smaller branches. Sometimes a wood golem is made out of a dead treant, and it therefore looks exactly like a treant except for its red glowing eyes.
COMBAT
Fire Seeds (Su): The wood golem can fire up to 6 acorn fire seeds (as the spell) once every turn (three from each hand).
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Magic Immunity (Ex): Golems completely resist most magical and supernatural effects except where otherwise noted below.
Spell Resistances (Su): Because of the magical nature of the wood golem, magics used to control plants have only a 50% chance of working on it. (After the effects of such magics have worn off, the golem becomes enraged and proceeds to attack the person who formerly controlled it). Electrical- and cold-based spells do no damage to a wood golem, but slow it for 6 rounds unless it makes its saving throw. A wish or a time stop spell works against this creature, and a turn wood or warp wood spell stuns a golem for 1-4 rounds. A plant growth or a wall of thorns spell restores hit points to this golem (similar to a cure serious wounds spell). No other spells affect the wood golem.
Sap (Su): Sharp weapons have a 70% chance of making the wood golem "bleed" a sticky substance which (if ingested) can heal up to 5 hp damage done to any being by the golem.
Skills: Wood Golems blend into woodlands well, and thus have a +6 to Hide checks when encountered in a forest setting.
WOOD GOLEM CONSTRUCTION
Wood golems are generally made by high-level druids of at least 13th-level proficiency. Construction is also possible by lower-level druids who have the necessary instructions, although such druids have a cumulative chance of 10% per level of experience below 13th level that the golem rots and becomes useless. In order to create a wood golem, the druid must first have the instructions provided by a manual of wood golems. If the druid has such a manual in his possession, the wood golem costs nothing to create other than the costs incurred for materials. If the druid does not own such a manual, the cost for one (provided one can be located) is anywhere from 55,000 to 70,000 gp. Without the manual of wood golems, no such creature can be built.
The druid must then find a large fallen oak or pine tree (one that is not rotting or infested with insects) or a recently dead treant shell to begin. To start, large branches of the same tree type must be placed appropriately for the arms and legs, and the rest of the tree must be carved to give it a roughly humanoid appearance. The druid must use the following spells in the following order to animate the wood golem: reincarnate, wall of thorns, plant growth, barkskin, and fire seeds. Finally, to complete the process, the druid must sprinkle a potion of plant control on the wood golem and drink the remainder of the potion at the same time. The golem then comes to life. The wood golem takes one month to complete. There is a base 30% chance that the golem goes berserk and attacks its creator upon any command (minus 2% for each level of the druid). Like other golems, wood golems are only able to understand simple commands given to them.
If created from the shell of a dead treant, the golem has the benefit of an additional +4 to its natural armor bonus (making it +10 total), and the golem also has 11 HD instead of the standard 9. The golem also has the treant's Double Damage Against Objects ability, and its Fire Vulnerability. The golem does not possess and of the treant's other abilities.
The wood golem first appeared in Dragon Magazine #119 (1987, "The Dragon's Bestiary: A Walk Through the Woods", Loran Wlodarski)