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A Walk Through the Woods (Dragons Bestiary #119)
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<blockquote data-quote="BOZ" data-source="post: 42078" data-attributes="member: 1241"><p><strong>MUSICAL SPIRIT</strong></p><p></p><p>Medium-Size Undead</p><p>Hit Dice: 4d12 (26 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 30 ft., fly 40 ft. (good)</p><p>AC: 23 (+3 Dex, +10 natural)</p><p>Attacks: ---</p><p>Damage: ---</p><p>Face/Reach: 5 ft. by 5 ft./5 ft</p><p>Special Attacks: Song</p><p>Special Qualities: Damage Resistance 15/+1, +4 Turn resistance, SR 16, Spell-like abilities, Immunities, Undead</p><p>Saves: Fort ---, Ref +6, Will +11</p><p>Abilities: Str 11, Dex 16, Con ---, Int 16, Wis 24, Cha 18</p><p>Skills: Hide +8, Knowledge (nature) +7, Listen +11, Perform (pick 3: ballad, chant, drums, flute, harp, lute, mandolin, pan pipes, recorder, trumpet) +8, Perform (melody) +18, Sense Motive +12, Spot +11, Wilderness Lore +11</p><p>Feats: Alertness, Combat Reflexes, Dodge, Lightning Reflexes, Track</p><p></p><p>Climate/Terrain: Temperate and warm forest</p><p>Organization: Solitary</p><p>Challenge Rating: 4</p><p>Treasure: ---</p><p>Alignment: Always neutral</p><p>Advancement: 5-12 HD (Medium-size)</p><p></p><p>These unique undead creatures inhabit remote woodlands, particularly sylvan settings. They are famed for their songs of unearthly beauty, and are sought out by bards and musicians of all types to tap their secret knowledge. Musical spirits are believed to be the spirits of bards or druids send to the Material Plane or who have remained on the Material Plane after their death to protect the forests and forest creatures. Musical spirits do not know their exact origin or anything of their previous life.</p><p> A musical spirit looks like a fey creature or even a humanoid (humans, half-elves, and elves are most common) from a distance. It is only upon closer inspection that the true nature of the being becomes apparent. A musical spirit's appearance is not horrifying like that of a typical undead creature, but there is no mistaking it for what it is. The skin is wrinkled and leathery, although this gives the creature a more wizened appearance than a fiendish one. Musical spirits usually wear simple tunics, or whatever clothing is common to the natives of the forests in that region. The spirits usually carry a musical instrument with them wherever they go.</p><p> Musical spirits speak Common, Elven, Sylvan, and usually one or two other languages.</p><p></p><p> COMBAT</p><p>Musical spirits are benign undead, but one of their primary purposes is to defend their forest. If attacked or aggravated, they will sing their debilitating thirteenth song. They will retreat when all opponents are incapacitated or have fled.</p><p> Song (Su): Musical spirits know how to sing twelve songs which are very lovely and are appreciated by everyone who hears them. They are willing to teach these songs to a willing student who already has musical skill similar to that of a bard (at least 4 ranks in any perform skill), for a price of 5,000 or a few choice magic items.</p><p> They also know a thirteenth song which, while just as beautiful, is quite hostile. This thirteenth song requires all living creatures hearing it to make a Will save (DC 16) each round that they are within a 60' radius of the spirit. Those failing their saving throw start to dance and continue dancing as long as the song is sung. All creatures dancing lose two points of Constitution for every hour they dance. When a creature reaches a Con of 3, he falls unconscious from exhaustion.</p><p> Non-fatal damage to the spirit does not interfere with the continued singing of its tunes, nor does plugging one's ears prevent a character from hearing them. Musical spirits do not tire from singing these songs. Only creatures who have learned the 12 nonhostile songs can learn the thirteenth song, and then only by provoking the musical spirit into playing it.</p><p> Spell-like abilities: Musical spirits have the following spell-like abilities which are useable at will: speak with animals, speak with plants, and animal friendship. They can also use stone tell 4 times a day.</p><p> Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p> Immunities (Ex): Musical spirits are immune to charms, holds, and all cold-based spells.</p><p> Turn resistance (Su): They can be turned by clerics, though they are neutral, not evil, undead beings. However, they have a strong sense of purpose and are resistant to such power.</p><p></p><p>The musical spirit first appeared in Dragon Magazine #119 (1987, "The Dragon's Bestiary: A Walk Through the Woods", Mark DeForest)</p><p></p><p></p><p>** that was the musical spirit as i originally wrote it. erica suggested this template as follows:</p><p></p><p></p><p>MUSICAL SPIRIT</p><p>-------------------------</p><p>These unique undead creatures inhabit remote woodlands, particularly sylvan settings. They are famed for their songs of unearthly beauty, and are sought out by bards and musicians of all types to tap their secret knowledge. Musical spirits are believed to be the spirits of bards or druids send to the Material Plane or who have remained on the Material Plane after their death to protect the forests and forest creatures. Musical spirits do not know their exact origin or anything of their previous life.</p><p>A musical spirit looks like a fey creature or even a humanoid (humans, half-elves, and elves are most common) from a distance. It is only upon closer inspection that the true nature of the being becomes apparent. A musical spirit's appearance is not horrifying like that of a typical undead creature, but there is no mistaking it for what it is. The skin is wrinkled and leathery, although this gives the creature a more wizened appearance than a fiendish one. Musical spirits usually wear simple tunics, or whatever clothing is common to the natives of the forests in that region. The spirits usually carry a musical instrument with them wherever they go.</p><p>Musical spirits know how to sing twelve songs which are very lovely and are appreciated by everyone who hears them. They are willing to teach these songs to a willing student who already has musical skill similar to that of a bard (at least 4 ranks in any perform skill), for a price of 5,000 gp or a few choice magic items.</p><p>Musical spirits speak Common, Elven, Sylvan, and usually one or two other languages. </p><p></p><p>Creating a Musical Spirit</p><p>'Musical Spirit' is a template which can be added to any human or demihuman with at least one level in Bard or one level in Druid (referred to hereafter as the 'base character.') The character's type changes to 'Undead.' It uses all of the base character's statistics and special abilities except as noted here. </p><p></p><p>Speed: Musical spirits have the ability to fly, with Good maneuverability, at a rate equal to their ground movement rate +10. </p><p>AC: Musical spirits gain a +3 natural bonus to AC.</p><p>Special Attacks: A musical spirit has the special attacks of the base creature, plus the following: </p><p>Thirteenth Song (Su): Musical spirits know a thirteenth song which, while just as beautiful as their other 12, is quite hostile.</p><p>This thirteenth song requires all living creatures hearing it to make a Will save (DC 10 + 1/2 HD + Charisma Mod) each round that they are within a 60' radius of the spirit. Those failing their saving throw start to dance and continue dancing as long as the song is sung. All creatures dancing lose two points of Constitution for every hour they dance. When a creature reaches a Con of 3, he falls unconscious from exhaustion.</p><p>Non-fatal damage to the spirit does not interfere with the continued singing of its tunes, nor does plugging one's ears prevent a character from hearing them. Musical spirits do not tire from singing these songs. Only creatures who have learned the 12 nonhostile songs can learn the thirteenth song, and then only by provoking the musical spirit into playing it. </p><p>Special Qualities: Musical spirits have the special qualities of the base character, plus the following: </p><p>Spell-like abilities: Musical spirits have the following spell-like abilities which are useable at will: speak with animals, speak with plants, and animal friendship. They can also use stone tell 4 times a day. </p><p>Damage Resistance: Musical spirits gain damage resistance of 10/+1.</p><p>Spell Resistance: Musical spirits gain SR 16. </p><p>Turn resistance +4: Musical spirits can be turned by clerics, though they are neutral, not evil, undead beings. However, they have a strong sense of purpose and are resistant to such power. </p><p>Immunities (Ex): Musical spirits are immune to charms, holds, and all cold-based spells. </p><p>CR: The CR of the base character increases by 2. </p><p></p><p></p><p>Here is a Musical Spirit, using a 4th level elven bard as the base creature (stats and ability scores as found in the DMG): </p><p></p><p>MUSICAL SPIRIT</p><p>-------------------------</p><p>Medium-Size Undead</p><p>Hit Dice: 4d12 (26hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 30 ft., fly 40 ft. (good)</p><p>AC: 16 (+3 Dex, +3 natural)</p><p>Attacks: Longsword +3 melee, Thirteenth song</p><p>Damage: Longsword 1d8 melee</p><p>Face/Reach: 5 ft. by 5 ft./5 ft</p><p>Special Attacks: Thirteenth Song (Will Save DC 14)</p><p>Special Qualities: Damage Resistance 10/+1, bardic music, bardic knowledge, Spells, Turn resistance +4, SR 16, Spell-like abilities, Immunities, Undead</p><p>Saves: Fort +1, Ref +7, Will +3</p><p>Abilities: Str 10, Dex 15, Con ---, Int 14, Wis 8, Cha 16</p><p>Skills: Bluff +10, Diplomacy +10, Perform +10, Sense Motive +6, Spellcraft +9, Tumble +8</p><p>Feats: Dodge, Weapon Focus (longsword)</p><p>--------------------</p><p>Climate/Terrain: Temperate and warm forest</p><p>Organization: Solitary</p><p>Challenge Rating: 5</p><p>Treasure: ---</p><p>Alignment: Always neutral</p><p>Advancement: by character class</p></blockquote><p></p>
[QUOTE="BOZ, post: 42078, member: 1241"] [b]MUSICAL SPIRIT[/b] Medium-Size Undead Hit Dice: 4d12 (26 hp) Initiative: +3 (Dex) Speed: 30 ft., fly 40 ft. (good) AC: 23 (+3 Dex, +10 natural) Attacks: --- Damage: --- Face/Reach: 5 ft. by 5 ft./5 ft Special Attacks: Song Special Qualities: Damage Resistance 15/+1, +4 Turn resistance, SR 16, Spell-like abilities, Immunities, Undead Saves: Fort ---, Ref +6, Will +11 Abilities: Str 11, Dex 16, Con ---, Int 16, Wis 24, Cha 18 Skills: Hide +8, Knowledge (nature) +7, Listen +11, Perform (pick 3: ballad, chant, drums, flute, harp, lute, mandolin, pan pipes, recorder, trumpet) +8, Perform (melody) +18, Sense Motive +12, Spot +11, Wilderness Lore +11 Feats: Alertness, Combat Reflexes, Dodge, Lightning Reflexes, Track Climate/Terrain: Temperate and warm forest Organization: Solitary Challenge Rating: 4 Treasure: --- Alignment: Always neutral Advancement: 5-12 HD (Medium-size) These unique undead creatures inhabit remote woodlands, particularly sylvan settings. They are famed for their songs of unearthly beauty, and are sought out by bards and musicians of all types to tap their secret knowledge. Musical spirits are believed to be the spirits of bards or druids send to the Material Plane or who have remained on the Material Plane after their death to protect the forests and forest creatures. Musical spirits do not know their exact origin or anything of their previous life. A musical spirit looks like a fey creature or even a humanoid (humans, half-elves, and elves are most common) from a distance. It is only upon closer inspection that the true nature of the being becomes apparent. A musical spirit's appearance is not horrifying like that of a typical undead creature, but there is no mistaking it for what it is. The skin is wrinkled and leathery, although this gives the creature a more wizened appearance than a fiendish one. Musical spirits usually wear simple tunics, or whatever clothing is common to the natives of the forests in that region. The spirits usually carry a musical instrument with them wherever they go. Musical spirits speak Common, Elven, Sylvan, and usually one or two other languages. COMBAT Musical spirits are benign undead, but one of their primary purposes is to defend their forest. If attacked or aggravated, they will sing their debilitating thirteenth song. They will retreat when all opponents are incapacitated or have fled. Song (Su): Musical spirits know how to sing twelve songs which are very lovely and are appreciated by everyone who hears them. They are willing to teach these songs to a willing student who already has musical skill similar to that of a bard (at least 4 ranks in any perform skill), for a price of 5,000 or a few choice magic items. They also know a thirteenth song which, while just as beautiful, is quite hostile. This thirteenth song requires all living creatures hearing it to make a Will save (DC 16) each round that they are within a 60' radius of the spirit. Those failing their saving throw start to dance and continue dancing as long as the song is sung. All creatures dancing lose two points of Constitution for every hour they dance. When a creature reaches a Con of 3, he falls unconscious from exhaustion. Non-fatal damage to the spirit does not interfere with the continued singing of its tunes, nor does plugging one's ears prevent a character from hearing them. Musical spirits do not tire from singing these songs. Only creatures who have learned the 12 nonhostile songs can learn the thirteenth song, and then only by provoking the musical spirit into playing it. Spell-like abilities: Musical spirits have the following spell-like abilities which are useable at will: speak with animals, speak with plants, and animal friendship. They can also use stone tell 4 times a day. Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Immunities (Ex): Musical spirits are immune to charms, holds, and all cold-based spells. Turn resistance (Su): They can be turned by clerics, though they are neutral, not evil, undead beings. However, they have a strong sense of purpose and are resistant to such power. The musical spirit first appeared in Dragon Magazine #119 (1987, "The Dragon's Bestiary: A Walk Through the Woods", Mark DeForest) ** that was the musical spirit as i originally wrote it. erica suggested this template as follows: MUSICAL SPIRIT ------------------------- These unique undead creatures inhabit remote woodlands, particularly sylvan settings. They are famed for their songs of unearthly beauty, and are sought out by bards and musicians of all types to tap their secret knowledge. Musical spirits are believed to be the spirits of bards or druids send to the Material Plane or who have remained on the Material Plane after their death to protect the forests and forest creatures. Musical spirits do not know their exact origin or anything of their previous life. A musical spirit looks like a fey creature or even a humanoid (humans, half-elves, and elves are most common) from a distance. It is only upon closer inspection that the true nature of the being becomes apparent. A musical spirit's appearance is not horrifying like that of a typical undead creature, but there is no mistaking it for what it is. The skin is wrinkled and leathery, although this gives the creature a more wizened appearance than a fiendish one. Musical spirits usually wear simple tunics, or whatever clothing is common to the natives of the forests in that region. The spirits usually carry a musical instrument with them wherever they go. Musical spirits know how to sing twelve songs which are very lovely and are appreciated by everyone who hears them. They are willing to teach these songs to a willing student who already has musical skill similar to that of a bard (at least 4 ranks in any perform skill), for a price of 5,000 gp or a few choice magic items. Musical spirits speak Common, Elven, Sylvan, and usually one or two other languages. Creating a Musical Spirit 'Musical Spirit' is a template which can be added to any human or demihuman with at least one level in Bard or one level in Druid (referred to hereafter as the 'base character.') The character's type changes to 'Undead.' It uses all of the base character's statistics and special abilities except as noted here. Speed: Musical spirits have the ability to fly, with Good maneuverability, at a rate equal to their ground movement rate +10. AC: Musical spirits gain a +3 natural bonus to AC. Special Attacks: A musical spirit has the special attacks of the base creature, plus the following: Thirteenth Song (Su): Musical spirits know a thirteenth song which, while just as beautiful as their other 12, is quite hostile. This thirteenth song requires all living creatures hearing it to make a Will save (DC 10 + 1/2 HD + Charisma Mod) each round that they are within a 60' radius of the spirit. Those failing their saving throw start to dance and continue dancing as long as the song is sung. All creatures dancing lose two points of Constitution for every hour they dance. When a creature reaches a Con of 3, he falls unconscious from exhaustion. Non-fatal damage to the spirit does not interfere with the continued singing of its tunes, nor does plugging one's ears prevent a character from hearing them. Musical spirits do not tire from singing these songs. Only creatures who have learned the 12 nonhostile songs can learn the thirteenth song, and then only by provoking the musical spirit into playing it. Special Qualities: Musical spirits have the special qualities of the base character, plus the following: Spell-like abilities: Musical spirits have the following spell-like abilities which are useable at will: speak with animals, speak with plants, and animal friendship. They can also use stone tell 4 times a day. Damage Resistance: Musical spirits gain damage resistance of 10/+1. Spell Resistance: Musical spirits gain SR 16. Turn resistance +4: Musical spirits can be turned by clerics, though they are neutral, not evil, undead beings. However, they have a strong sense of purpose and are resistant to such power. Immunities (Ex): Musical spirits are immune to charms, holds, and all cold-based spells. CR: The CR of the base character increases by 2. Here is a Musical Spirit, using a 4th level elven bard as the base creature (stats and ability scores as found in the DMG): MUSICAL SPIRIT ------------------------- Medium-Size Undead Hit Dice: 4d12 (26hp) Initiative: +3 (Dex) Speed: 30 ft., fly 40 ft. (good) AC: 16 (+3 Dex, +3 natural) Attacks: Longsword +3 melee, Thirteenth song Damage: Longsword 1d8 melee Face/Reach: 5 ft. by 5 ft./5 ft Special Attacks: Thirteenth Song (Will Save DC 14) Special Qualities: Damage Resistance 10/+1, bardic music, bardic knowledge, Spells, Turn resistance +4, SR 16, Spell-like abilities, Immunities, Undead Saves: Fort +1, Ref +7, Will +3 Abilities: Str 10, Dex 15, Con ---, Int 14, Wis 8, Cha 16 Skills: Bluff +10, Diplomacy +10, Perform +10, Sense Motive +6, Spellcraft +9, Tumble +8 Feats: Dodge, Weapon Focus (longsword) -------------------- Climate/Terrain: Temperate and warm forest Organization: Solitary Challenge Rating: 5 Treasure: --- Alignment: Always neutral Advancement: by character class [/QUOTE]
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