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*Dungeons & Dragons
A Walk Through the Woods (Dragons Bestiary #119)
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<blockquote data-quote="BOZ" data-source="post: 42087" data-attributes="member: 1241"><p><strong>WENDIGO</strong></p><p></p><p>Wendigo (template) </p><p></p><p>A wendigo is sometimes created (about 5% of the time) when a human or humanoid gets lost in the forest and resorts to cannibalism to survive. When the person tastes humanoid flesh, he becomes - in mind, not form - a carnivorous animal. This beast is only capable of living off the flesh of humanoids; it does not kill any other creature.</p><p> Wendigos look very much like the humanoid they once were, although their features are slightly more bestial and twisted. They wear no clothing, are very dirty, and act like wild creatures. No one has discovered how to cure a person of its wendigo alter ego, beyond using a wish spell.</p><p> Wendigos can speak all of the languages that they could before, but they choose to communicate only by growls.</p><p></p><p>CREATING A WENDIGO</p><p>"Wendigo" is a template that can be added to any humanoid (referred to hereafter as the "character"). The creature type remains unchanged. It can use all of the character's statistics and special abilities, except for ones that are dependent on a specific alignment, if that alignment does not comply with the wendigo's new alignment.</p><p></p><p>Hit Dice: The number of hit dice does not change, but the character will have 2 more hp per level due to the Constitution increase.</p><p>Initiative: Same as the base creature +1 due to new Dex modifier</p><p>Speed: The character's Speed is now 30 ft. per round, unless his Speed was better to begin with.</p><p>AC: The character's natural armor increases by +5. Wendigo's shed their manmade armor and never use shields.</p><p>Attacks: The character gains a bite attack if it didn't have one already, and may still attack with one simple weapon in the same round.</p><p>Damage: The character's bite damage is 1d4 (or more, if the character already had a bite attack that caused more damage) plus the character's new Strength modifier.</p><p>Face/Reach: Same as the character.</p><p>Special Attacks: Roar</p><p>Special Qualities: Spell immunities</p><p>Saves: Same as the character</p><p>Abilities: The character gains +6 to Str, +2 to Dex, +4 to Con. Int and Wis remain unchanged, and -2 is lost from Cha.</p><p>Skills: Wendigos receive a +4 racial bonus to Hide, Listen, Move Silently, Search, Spot, and Wilderness Lore checks.</p><p>Feats: Wendigos gain Alertness, Improved Initiative, and Track, assuming the character meets the prerequisites and doesn't already have these feats. </p><p></p><p>Climate/Terrain: Any forest</p><p>Organization: Solitary</p><p>Challenge Rating: Same as the character +2</p><p>Treasure: None</p><p>Alignment: Always neutral evil</p><p>Advancement: ---</p><p></p><p> COMBAT</p><p>A wendigo uses its roar to attract more prey into its forest after a fresh kill. The wendigo will hunt down humanoids entering the forest and consume them one by one. Any remaining humanoids that are not killed become wendigos, and the living wendigos either separate to different territories within the forest, or fight each other to the death for dominance.</p><p> Wendigos are complete savages in battle, biting their opponents and attacking with whatever primitive weaponry they can find. Anything more advanced than Simple weapons is too complex for wendigo to use - it isn't that the creature lacks the intelligence to use such weapons, but the beast simply prefers simple tools to more specialized, hand-crafted ones.</p><p> Roar (Su): The wendigo's loud, terrifying roar can be heard within a half-mile radius around the wendigo. All humanoid creatures hearing the wendigo's roar may feel compelled to wander into the woods if they fail a Will save (DC 10 + 1/2 HD + Charisma Mod). This wandering lasts for one full day, and the effected creature does not know where it is wandering. If a second Will save fails at the end of this wandering, the affected person suffers the curse and turns into a wendigo as well.</p><p> Immunities (Ex): Although wendigos are humanoid in form, they are immune to all spells that affect only people (e.g., charm person, hold person, etc.)</p><p></p><p>SAMPLE WENDIGO</p><p>This example uses a 5th-level human fighter as the character. (reverse engineered from the example vampire, since I'm not looking at my DMG. I'll finish the example up later, unless someone would like to do the honors for me.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Wendigo</p><p>Medium-Size Humanoid</p><p>Hit Dice: 5d10+20 (47 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 17 (+2 Dex, +5 natural)</p><p>Attacks: Bite +10 melee, Club +5 melee</p><p>Damage: Bite 1d4 +5, Club +5</p><p>Face/Reach: 5 ft. by 5 ft./5 ft </p><p>Special Attacks: Roar (DC 10)</p><p>Special Qualities: Spell immunities</p><p>Saves: Fort +, Ref +, Will +</p><p>Abilities: Str 22, Dex 15, Con 19, Int 10, Wis 14, Cha 6</p><p>Skills: </p><p>Feats: </p><p></p><p>Climate/Terrain: Any forest</p><p>Organization: Solitary</p><p>Challenge Rating: 7</p><p>Treasure: None</p><p>Alignment: Always neutral evil</p><p>Advancement: ---</p><p></p><p>The wendigo first appeared in Dragon Magazine #119 (1987, "The Dragon's Bestiary: A Walk Through the Woods", Mark DeForest)</p></blockquote><p></p>
[QUOTE="BOZ, post: 42087, member: 1241"] [b]WENDIGO[/b] Wendigo (template) A wendigo is sometimes created (about 5% of the time) when a human or humanoid gets lost in the forest and resorts to cannibalism to survive. When the person tastes humanoid flesh, he becomes - in mind, not form - a carnivorous animal. This beast is only capable of living off the flesh of humanoids; it does not kill any other creature. Wendigos look very much like the humanoid they once were, although their features are slightly more bestial and twisted. They wear no clothing, are very dirty, and act like wild creatures. No one has discovered how to cure a person of its wendigo alter ego, beyond using a wish spell. Wendigos can speak all of the languages that they could before, but they choose to communicate only by growls. CREATING A WENDIGO "Wendigo" is a template that can be added to any humanoid (referred to hereafter as the "character"). The creature type remains unchanged. It can use all of the character's statistics and special abilities, except for ones that are dependent on a specific alignment, if that alignment does not comply with the wendigo's new alignment. Hit Dice: The number of hit dice does not change, but the character will have 2 more hp per level due to the Constitution increase. Initiative: Same as the base creature +1 due to new Dex modifier Speed: The character's Speed is now 30 ft. per round, unless his Speed was better to begin with. AC: The character's natural armor increases by +5. Wendigo's shed their manmade armor and never use shields. Attacks: The character gains a bite attack if it didn't have one already, and may still attack with one simple weapon in the same round. Damage: The character's bite damage is 1d4 (or more, if the character already had a bite attack that caused more damage) plus the character's new Strength modifier. Face/Reach: Same as the character. Special Attacks: Roar Special Qualities: Spell immunities Saves: Same as the character Abilities: The character gains +6 to Str, +2 to Dex, +4 to Con. Int and Wis remain unchanged, and -2 is lost from Cha. Skills: Wendigos receive a +4 racial bonus to Hide, Listen, Move Silently, Search, Spot, and Wilderness Lore checks. Feats: Wendigos gain Alertness, Improved Initiative, and Track, assuming the character meets the prerequisites and doesn't already have these feats. Climate/Terrain: Any forest Organization: Solitary Challenge Rating: Same as the character +2 Treasure: None Alignment: Always neutral evil Advancement: --- COMBAT A wendigo uses its roar to attract more prey into its forest after a fresh kill. The wendigo will hunt down humanoids entering the forest and consume them one by one. Any remaining humanoids that are not killed become wendigos, and the living wendigos either separate to different territories within the forest, or fight each other to the death for dominance. Wendigos are complete savages in battle, biting their opponents and attacking with whatever primitive weaponry they can find. Anything more advanced than Simple weapons is too complex for wendigo to use - it isn't that the creature lacks the intelligence to use such weapons, but the beast simply prefers simple tools to more specialized, hand-crafted ones. Roar (Su): The wendigo's loud, terrifying roar can be heard within a half-mile radius around the wendigo. All humanoid creatures hearing the wendigo's roar may feel compelled to wander into the woods if they fail a Will save (DC 10 + 1/2 HD + Charisma Mod). This wandering lasts for one full day, and the effected creature does not know where it is wandering. If a second Will save fails at the end of this wandering, the affected person suffers the curse and turns into a wendigo as well. Immunities (Ex): Although wendigos are humanoid in form, they are immune to all spells that affect only people (e.g., charm person, hold person, etc.) SAMPLE WENDIGO This example uses a 5th-level human fighter as the character. (reverse engineered from the example vampire, since I'm not looking at my DMG. I'll finish the example up later, unless someone would like to do the honors for me.) :) Wendigo Medium-Size Humanoid Hit Dice: 5d10+20 (47 hp) Initiative: +2 (Dex) Speed: 30 ft. AC: 17 (+2 Dex, +5 natural) Attacks: Bite +10 melee, Club +5 melee Damage: Bite 1d4 +5, Club +5 Face/Reach: 5 ft. by 5 ft./5 ft Special Attacks: Roar (DC 10) Special Qualities: Spell immunities Saves: Fort +, Ref +, Will + Abilities: Str 22, Dex 15, Con 19, Int 10, Wis 14, Cha 6 Skills: Feats: Climate/Terrain: Any forest Organization: Solitary Challenge Rating: 7 Treasure: None Alignment: Always neutral evil Advancement: --- The wendigo first appeared in Dragon Magazine #119 (1987, "The Dragon's Bestiary: A Walk Through the Woods", Mark DeForest) [/QUOTE]
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