Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A Walk Through the Woods (Dragons Bestiary #119)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 42089" data-attributes="member: 1241"><p><strong>WHISPERING PINES</strong></p><p></p><p>Large Plant</p><p>Hit Dice: 5d8+30 (52 hp)</p><p>Initiative: -5</p><p>Speed: 0 ft.</p><p>AC: 25 (+15 natural)</p><p>Attacks: ---</p><p>Damage: ---</p><p>Face/Reach: 10 ft. by 10 ft./0 ft.</p><p>Special Qualities: Blade sense, Susurration, Plant, Enchanted Wood, SR 24</p><p>Saves: Fort +9, Ref ---, Will -2</p><p>Abilities: Str --, Dex --, Con 23, Int --, Wis 5, Cha 1</p><p></p><p>Climate/Terrain: Temperate and warm forest and mountains</p><p>Organization: Stand (10-100)</p><p>Challenge Rating: 5</p><p>Treasure: ---</p><p>Alignment: Always neutral</p><p>Advancement: 6-8 HD (Large), 9-16 HD (Huge), 17-32 HD (Gargantuan), 33-50 (Colossal)</p><p></p><p>High in certain mountainous regions, there grows a species of magical pines. Every branch grows perfectly straight and carries an inherent charm. Subsequently, wizards and those who manufacture wooden weapons intended for enchantment search these forests for this valuable wood (300 g.p. per board foot). Druids bent on preserving these pines sometimes arrange for a treant to be located in or around a stand of these trees.</p><p> Whispering pines are at least 10' tall (the above stats reflect this weakest example), and grow as tall as 100' high. For every 2 feet in height that a pine grows above 10', it gains 1 Hit Die.</p><p></p><p> COMBAT</p><p>When a pine detects a blade in its range, it automatically begins its whispering susurration. Whispering pines are not truly capable of any other action.</p><p> Blade Sense (Su): Whispering pines can detect the presence of any bladed weapon or saw-like tool within 50 yards.</p><p> Susurration (Su): This sound is a moderately loud susurration which resembles the sound of many voices whispering. A character encountering these trees must make a Will save (base DC 17; DC is +1 per every 10 trees in the stand) or be compelled to stop and listen and attempt to hear what is being "said." The effect can only be broken by removing the affected target outside of the effective radius of the trees (50 yards); otherwise, the victim eventually starves to death in 5-20 days.</p><p> Druids of 3rd level or higher are immune to the effects of the whispering. At 12th level, druids may communicate with the pines most of the time (70%), and thus learn the passage of creatures through the vicinity. However, like asking a question of a treant, the answer may take a week to complete.</p><p> Once the trees begin their susurration, a charm plants spell is the only thing that can cause them to stop. In such an event, the entire stand makes its saving throw as a group rather than each individually, adding a +1 to its saving throw for every 10 pines.</p><p> Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.</p><p> Enchanted Wood (Su): The wood and bark of a whispering pine is incredibly durable and resistant to damage and magic. Only magical blades of +1 or more enchantment can fell these trees, and the lumber can be worked only with enchanted tools; likewise, the wood from whispering pines can only be burned by magical fire. If struck by any nonmagical blade, the trees regenerate instantly and the tool will take 2d20 damage as if it were attacked by a powerful blow. The wielder of this blade must also make a Fort save (DC 17)or be paralyzed for 1d4 rounds, after which he must make a Will save (DC 23) or be enthralled by the whispering susurration.</p><p> In the fall, some druids harvest the needles of the pines with silver hand sickles, while chanting special prayers to the gods of nature. To accomplish this, they trim the ends off the lower branches, dry them for 10 days, and pluck the needles from the boughs. Druids then use these needles to create a tea which offers a state of mind which has spell-like scrying abilities similar to those of a reflecting pool. Anyone who attempts to harvest and use the needles without the sacred chants is stricken in 1-4 rounds after consuming the tea with severe cramps as the spell symbol (of pain).</p><p> Any weapon manufactured from the wood of the whispering pines is automatically masterwork and +1 in value. Also, any wand, rod, or magical scepter has one extra charge or is 10% more effective.</p><p></p><p>Whispering pines first appeared in Dragon Magazine #119 (1987, "The Dragon's Bestiary: A Walk Through the Woods", William L. Bowman, Jr.)</p></blockquote><p></p>
[QUOTE="BOZ, post: 42089, member: 1241"] [b]WHISPERING PINES[/b] Large Plant Hit Dice: 5d8+30 (52 hp) Initiative: -5 Speed: 0 ft. AC: 25 (+15 natural) Attacks: --- Damage: --- Face/Reach: 10 ft. by 10 ft./0 ft. Special Qualities: Blade sense, Susurration, Plant, Enchanted Wood, SR 24 Saves: Fort +9, Ref ---, Will -2 Abilities: Str --, Dex --, Con 23, Int --, Wis 5, Cha 1 Climate/Terrain: Temperate and warm forest and mountains Organization: Stand (10-100) Challenge Rating: 5 Treasure: --- Alignment: Always neutral Advancement: 6-8 HD (Large), 9-16 HD (Huge), 17-32 HD (Gargantuan), 33-50 (Colossal) High in certain mountainous regions, there grows a species of magical pines. Every branch grows perfectly straight and carries an inherent charm. Subsequently, wizards and those who manufacture wooden weapons intended for enchantment search these forests for this valuable wood (300 g.p. per board foot). Druids bent on preserving these pines sometimes arrange for a treant to be located in or around a stand of these trees. Whispering pines are at least 10' tall (the above stats reflect this weakest example), and grow as tall as 100' high. For every 2 feet in height that a pine grows above 10', it gains 1 Hit Die. COMBAT When a pine detects a blade in its range, it automatically begins its whispering susurration. Whispering pines are not truly capable of any other action. Blade Sense (Su): Whispering pines can detect the presence of any bladed weapon or saw-like tool within 50 yards. Susurration (Su): This sound is a moderately loud susurration which resembles the sound of many voices whispering. A character encountering these trees must make a Will save (base DC 17; DC is +1 per every 10 trees in the stand) or be compelled to stop and listen and attempt to hear what is being "said." The effect can only be broken by removing the affected target outside of the effective radius of the trees (50 yards); otherwise, the victim eventually starves to death in 5-20 days. Druids of 3rd level or higher are immune to the effects of the whispering. At 12th level, druids may communicate with the pines most of the time (70%), and thus learn the passage of creatures through the vicinity. However, like asking a question of a treant, the answer may take a week to complete. Once the trees begin their susurration, a charm plants spell is the only thing that can cause them to stop. In such an event, the entire stand makes its saving throw as a group rather than each individually, adding a +1 to its saving throw for every 10 pines. Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Enchanted Wood (Su): The wood and bark of a whispering pine is incredibly durable and resistant to damage and magic. Only magical blades of +1 or more enchantment can fell these trees, and the lumber can be worked only with enchanted tools; likewise, the wood from whispering pines can only be burned by magical fire. If struck by any nonmagical blade, the trees regenerate instantly and the tool will take 2d20 damage as if it were attacked by a powerful blow. The wielder of this blade must also make a Fort save (DC 17)or be paralyzed for 1d4 rounds, after which he must make a Will save (DC 23) or be enthralled by the whispering susurration. In the fall, some druids harvest the needles of the pines with silver hand sickles, while chanting special prayers to the gods of nature. To accomplish this, they trim the ends off the lower branches, dry them for 10 days, and pluck the needles from the boughs. Druids then use these needles to create a tea which offers a state of mind which has spell-like scrying abilities similar to those of a reflecting pool. Anyone who attempts to harvest and use the needles without the sacred chants is stricken in 1-4 rounds after consuming the tea with severe cramps as the spell symbol (of pain). Any weapon manufactured from the wood of the whispering pines is automatically masterwork and +1 in value. Also, any wand, rod, or magical scepter has one extra charge or is 10% more effective. Whispering pines first appeared in Dragon Magazine #119 (1987, "The Dragon's Bestiary: A Walk Through the Woods", William L. Bowman, Jr.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Walk Through the Woods (Dragons Bestiary #119)
Top