Endzeitgeist
First Post
Well, DM has already written about most of the content, although I have some stuff to add.
One of the two maps is, fortunately, the roof of the warehouse. If I had a dime for every warehouse roof I had to draw in my years as a DM... Thanks for taking this burden from my shoulders. Both the roof and the warehouse maps are high quality.
The two NPCs that were presented were quite well done, one of them would fit fine into the third Curse of the Crimson Throne Adventure Path as a liaison to a certain house.
The other one, a bum named Bumpfield, is really cool and I'll be sure to make use of him in my campaign. Sooner or later, a DM always needs a seedy bum-informer with some little extra.
There are also 3 new feats for shapeshifters which are neat and may see some use in my campaign.
Then there is a new magic instrument, a veena. It's ok. Nothing too grand, but nice.
And finally a new creature, the "strife elemental", a creature that feeds on aggression and incites it. While it may work, I can't see myself using this creature more than once or as something different than a puzzle/plot monster.
The IC introduction was ok, but not as gripping as in "The Rogue's Gallery".
In conclusion: There is nothing wrong with this product, you get a nice idea for a gang, an easy AP-tie-in, 2 nice NPCs, 1 Monster and 3 feats plus the maps for 2 bucks. However, there are no secret trapdoors, there is no DM-map with additional info. In direct comparison to the other EVCs the warehouse doesn't quite hold up.
I am, unfortunately, left with the same feeling as DM - this warehouse while not lacking anything per se, could have been so much more.
If you want a Warehouse for your PCs to fight in with some nice goodies, go for it.
One of the two maps is, fortunately, the roof of the warehouse. If I had a dime for every warehouse roof I had to draw in my years as a DM... Thanks for taking this burden from my shoulders. Both the roof and the warehouse maps are high quality.
The two NPCs that were presented were quite well done, one of them would fit fine into the third Curse of the Crimson Throne Adventure Path as a liaison to a certain house.
The other one, a bum named Bumpfield, is really cool and I'll be sure to make use of him in my campaign. Sooner or later, a DM always needs a seedy bum-informer with some little extra.
There are also 3 new feats for shapeshifters which are neat and may see some use in my campaign.
Then there is a new magic instrument, a veena. It's ok. Nothing too grand, but nice.
And finally a new creature, the "strife elemental", a creature that feeds on aggression and incites it. While it may work, I can't see myself using this creature more than once or as something different than a puzzle/plot monster.
The IC introduction was ok, but not as gripping as in "The Rogue's Gallery".
In conclusion: There is nothing wrong with this product, you get a nice idea for a gang, an easy AP-tie-in, 2 nice NPCs, 1 Monster and 3 feats plus the maps for 2 bucks. However, there are no secret trapdoors, there is no DM-map with additional info. In direct comparison to the other EVCs the warehouse doesn't quite hold up.
I am, unfortunately, left with the same feeling as DM - this warehouse while not lacking anything per se, could have been so much more.
If you want a Warehouse for your PCs to fight in with some nice goodies, go for it.