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<blockquote data-quote="J. Alexander" data-source="post: 2339214" data-attributes="member: 28453"><p><strong>Storm and Company</strong></p><p></p><p>Michael will engage the halflings in the rigging while Grond moves to engage the fleeing crewmembers.</p><p></p><p> </p><p><span style="color: #bb0000">Michael Storm</span>rolls <em>1d20 + 9</em>, getting <span style="color: #bb0000"><strong>[10,9] = (19) </strong>Michael Stormrolls <strong><em>3d6 + 1</em></strong></span></p><p><span style="color: #bb0000"><strong>, getting </strong><strong>[6,1,3,1] = (11) of damage to one of the crew members in the rigging.</strong></span></p><p> <span style="color: #bb0000"></span></p><p><span style="color: #bb0000"><strong>As he hits this member he will roar, this is your last chance, surrender or perish.</strong></span></p><p> <span style="color: #bb0000"></span></p><p><span style="color: #bb0000">Michael Stormrolls <em>1d20 + 9</em>, getting <strong>[11,9] = (20)</strong>Diplomacy</span></p><p><span style="color: #bb0000"></span>Meanwhile Grond will also vault the railing <span style="color: #bb0000">Grond</span>rolls <em>1d20 + 6</em>, getting <strong><span style="color: #bb0000">[20,6] = (26)</span></strong></p><p><strong><span style="color: #bb0000">WHAT A WASTE FOR A NATURAL 20 .........SMILING....BUT I BET IT LOOKS SPECTACULAR <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></strong></p><p> </p><p><strong><span style="color: #bb0000">And moves to engage a fleeing crewmember...</span></strong></p><p> </p><p><span style="color: #bb0000">Grond</span>rolls <em>1d20 + 8</em>, getting <span style="color: #bb0000"><strong>[4,8] = (12) and if it is a hit he does..</strong>Grondrolls </span></p><p><span style="color: #bb0000"><strong><em>2d8 + 5</em></strong><strong>, getting </strong><strong>[7,4,5] = (16)</strong></span></p><p> <span style="color: #bb0000"></span></p><p><span style="color: #bb0000"><strong>As Grond lands an begins his pursuit, he will say " Please, let me slay them all they have disobyed your commands three times, they deserve no other chance at life"</strong></span></p><p> <span style="color: #bb0000"></span></p><p><span style="color: #bb0000"><strong>OCC _ ___ They still dont get it do they, my former shipmates..was i to sublte perhaps but in a way lol it does set a hell of a cover for Michael as they belived he was such a total ass <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />....perhaps the bad guys i run up against will also belive such and thus make my job a whole lot easier....</strong></span></p><p> <span style="color: #bb0000"></span></p><p><span style="color: #bb0000"><strong>As the fight for the craft contiues, I do wish to perhaps take one or two alive if they do not surrender, I need information about the local pirates and smugglers, and these I think would be the guys to get me started with at least names and the particualr waters they infest or stalk.......while the answers i do belive will be found in the NOrth, for now i am convinced that there are sevreal clues etc that can be developed here to give us better leads up there.</strong></span></p><p> <span style="color: #bb0000"></span></p><p> <span style="color: #bb0000"></span></p><p><span style="color: #bb0000"></span></p></blockquote><p></p>
[QUOTE="J. Alexander, post: 2339214, member: 28453"] [b]Storm and Company[/b] Michael will engage the halflings in the rigging while Grond moves to engage the fleeing crewmembers. [color=#bb0000]Michael Storm[/color]rolls [i]1d20 + 9[/i], getting [color=#bb0000][b][10,9] = (19) [/b]Michael Stormrolls [b][i]3d6 + 1[/i][/b] [b], getting [/b][b][6,1,3,1] = (11) of damage to one of the crew members in the rigging.[/b] [b]As he hits this member he will roar, this is your last chance, surrender or perish.[/b] Michael Stormrolls [i]1d20 + 9[/i], getting [b][11,9] = (20)[/b]Diplomacy [/color]Meanwhile Grond will also vault the railing [color=#bb0000]Grond[/color]rolls [i]1d20 + 6[/i], getting [b][color=#bb0000][20,6] = (26)[/color][/b] [b][color=#bb0000]WHAT A WASTE FOR A NATURAL 20 .........SMILING....BUT I BET IT LOOKS SPECTACULAR :)[/color][/b] [b][color=#bb0000][/color][/b] [b][color=#bb0000]And moves to engage a fleeing crewmember...[/color][/b] [b][color=#bb0000][/color][/b] [color=#bb0000]Grond[/color]rolls [i]1d20 + 8[/i], getting [color=#bb0000][b][4,8] = (12) and if it is a hit he does..[/b]Grondrolls [b][i]2d8 + 5[/i][/b][b], getting [/b][b][7,4,5] = (16)[/b] [b]As Grond lands an begins his pursuit, he will say " Please, let me slay them all they have disobyed your commands three times, they deserve no other chance at life"[/b] [b]OCC _ ___ They still dont get it do they, my former shipmates..was i to sublte perhaps but in a way lol it does set a hell of a cover for Michael as they belived he was such a total ass :)....perhaps the bad guys i run up against will also belive such and thus make my job a whole lot easier....[/b] [b]As the fight for the craft contiues, I do wish to perhaps take one or two alive if they do not surrender, I need information about the local pirates and smugglers, and these I think would be the guys to get me started with at least names and the particualr waters they infest or stalk.......while the answers i do belive will be found in the NOrth, for now i am convinced that there are sevreal clues etc that can be developed here to give us better leads up there.[/b] [/color] [/QUOTE]
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