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<blockquote data-quote="J. Alexander" data-source="post: 2344572" data-attributes="member: 28453"><p><strong>Michaels Thoughts</strong></p><p></p><p>After the interviews, MIchael will take a little time to think. While not as helpfull or fruitfull as he was hoping he did gain some very interesting knowlege. The fact that the resistance is still up and running and that they really do no care about how they further their goals thus there being in league with the Sharkmen and their allowing prisonets to be killed and eaten by them.</p><p> </p><p>As they view themselves as resistance fighters, Michael will try to gain as much information as possible about the resistance operations in this area and especially Tergere. By chance is their a resistance movement in Icewatch that they know of? This is a long shot, as i truly doubt they will be forthcoming about the information but it is worth a shot.</p><p> </p><p><span style="color: #bb0000">Michael Storm</span>rolls <em>1d20 + 9</em>, getting <strong><span style="color: #bb0000">[5,9] = (14) on Diplomacy</span></strong></p><p> </p><p>What does Michael or Grond and heck even Guiesspiee know about the resistance?</p><p>Will they provide Michael with the location of the Sharkman's lair? This may be his first adventure after arriving in Tergere. I am hoping they will be upset of the loss of their Tribal leaders and if the boading of the rumpled bedsheet failed, then they may be weakend to the point that MIchael can stage a raid on them......and who knows maybe find a few live prisoners and some treasure.</p><p> </p><p>Michael will then go to the quarterdeck, as they are pumping the hold and speak with </p><p>Grond. This will need to be a group decsion as it will set our options for this area to a large degree.. Do we let them live or kill them? They are in resistance against the Empire and had no qualms about condeming their prisoners to the Shark men but could very well provide to be sources of excellent information etc in the future should we make peace with them?</p><p>the huge down side to this is that fact that we would be technically operating with the resistance which gets us afoul of the law.</p><p> </p><p>After thinking and before his conversation with Grond, MIchael will approach the Crewment and tell them. "I shall set you ashor at the Port of Tergere. We are not a pirate company either but rather a band or adventures who crossed your path and by divine grace gained the upper hand. I wish no further conflict with you our yours. Serve me well until i reach tergere and you will be set free along the lines I intialed told you. I ask that you just take back a verbal messeage to your superiors in exchange" "Will you agree to these terms?'</p></blockquote><p></p>
[QUOTE="J. Alexander, post: 2344572, member: 28453"] [b]Michaels Thoughts[/b] After the interviews, MIchael will take a little time to think. While not as helpfull or fruitfull as he was hoping he did gain some very interesting knowlege. The fact that the resistance is still up and running and that they really do no care about how they further their goals thus there being in league with the Sharkmen and their allowing prisonets to be killed and eaten by them. As they view themselves as resistance fighters, Michael will try to gain as much information as possible about the resistance operations in this area and especially Tergere. By chance is their a resistance movement in Icewatch that they know of? This is a long shot, as i truly doubt they will be forthcoming about the information but it is worth a shot. [color=#bb0000]Michael Storm[/color]rolls [i]1d20 + 9[/i], getting [b][color=#bb0000][5,9] = (14) on Diplomacy[/color][/b] What does Michael or Grond and heck even Guiesspiee know about the resistance? Will they provide Michael with the location of the Sharkman's lair? This may be his first adventure after arriving in Tergere. I am hoping they will be upset of the loss of their Tribal leaders and if the boading of the rumpled bedsheet failed, then they may be weakend to the point that MIchael can stage a raid on them......and who knows maybe find a few live prisoners and some treasure. Michael will then go to the quarterdeck, as they are pumping the hold and speak with Grond. This will need to be a group decsion as it will set our options for this area to a large degree.. Do we let them live or kill them? They are in resistance against the Empire and had no qualms about condeming their prisoners to the Shark men but could very well provide to be sources of excellent information etc in the future should we make peace with them? the huge down side to this is that fact that we would be technically operating with the resistance which gets us afoul of the law. After thinking and before his conversation with Grond, MIchael will approach the Crewment and tell them. "I shall set you ashor at the Port of Tergere. We are not a pirate company either but rather a band or adventures who crossed your path and by divine grace gained the upper hand. I wish no further conflict with you our yours. Serve me well until i reach tergere and you will be set free along the lines I intialed told you. I ask that you just take back a verbal messeage to your superiors in exchange" "Will you agree to these terms?' [/QUOTE]
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