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<blockquote data-quote="J. Alexander" data-source="post: 2349907" data-attributes="member: 28453"><p><strong>Storm and Company</strong></p><p></p><p>28th day of High Summer in the 2nd year of the 2nd year of the reign of Xenieda the First</p><p></p><p> </p><p>As the sun banishes night and the port of Tereger begins to stirr, Michael will take Guiessppe and they will go ashore in one of the ships boats, if the ship itself can not be brought to a pier.</p><p>Grond will remain aboard to keep the vessel secure. After taking care of any customs or official acts, Michael will then inquire as to the location of the local hiring hall etc for sailors and ship support personell. Once there, Michael will ask that a notice be placed that is he looking for hands and for them to contact him. He will then move along the streets etc extending his sense motives, looking for a diamond in the rought like Guiessppe proved to be. Various stops will be to a local chandler, and if he can find it a local hiring hall for mercernaires for him to engage in running security for his ship while in port. Also he will try and get a grasp of a local lizardman or toadman chieftan to see if any portion of his plans are feasible. This will take time so I will do it slowly. </p><p> </p><p>MIchael figures that it is three days to Mermaids rest, and that Nicholas will arrive roughtly 5 days after that, so that gives him roughly a week to wrap things up here before he must be in Mermaids rest. He does not wish to run across the party any sooner than that if at all.</p><p> </p><p>MIchael will use his skill (use magic devive on all the items in and attempt to find out what they are)</p><p> </p><p>The rolls as are follows:</p><p><span style="color: #bb0000">Michael Storm</span>rolls <em>1d20 + 16</em>, getting <strong><span style="color: #bb0000">[15,16] = (31)</span></strong></p><p><span style="color: #bb0000">Michael Storm</span>rolls <em>1d20 + 16</em>, getting <strong><span style="color: #bb0000">[7,16] = (23)</span></strong></p><p><span style="color: #bb0000">Michael Storm</span>rolls <em>1d20 + 16</em>, getting <strong><span style="color: #bb0000">[8,16] = (24)</span></strong></p><p><span style="color: #bb0000">Michael Storm</span>rolls <em>1d20 + 16</em>, getting <strong><span style="color: #bb0000">[16,16] = (32)</span></strong></p><p><span style="color: #bb0000">Michael Storm</span>rolls <em>1d20 + 16</em>, getting <strong><span style="color: #bb0000">[12,16] = (28) </span></strong>Use Magic Items</p><p> </p><p>He will do this off an on, so just let me know when you can.</p><p> </p><p>Michael will also post his letters to the various individuals and if he can find out what local banks are here....</p></blockquote><p></p>
[QUOTE="J. Alexander, post: 2349907, member: 28453"] [b]Storm and Company[/b] 28th day of High Summer in the 2nd year of the 2nd year of the reign of Xenieda the First As the sun banishes night and the port of Tereger begins to stirr, Michael will take Guiessppe and they will go ashore in one of the ships boats, if the ship itself can not be brought to a pier. Grond will remain aboard to keep the vessel secure. After taking care of any customs or official acts, Michael will then inquire as to the location of the local hiring hall etc for sailors and ship support personell. Once there, Michael will ask that a notice be placed that is he looking for hands and for them to contact him. He will then move along the streets etc extending his sense motives, looking for a diamond in the rought like Guiessppe proved to be. Various stops will be to a local chandler, and if he can find it a local hiring hall for mercernaires for him to engage in running security for his ship while in port. Also he will try and get a grasp of a local lizardman or toadman chieftan to see if any portion of his plans are feasible. This will take time so I will do it slowly. MIchael figures that it is three days to Mermaids rest, and that Nicholas will arrive roughtly 5 days after that, so that gives him roughly a week to wrap things up here before he must be in Mermaids rest. He does not wish to run across the party any sooner than that if at all. MIchael will use his skill (use magic devive on all the items in and attempt to find out what they are) The rolls as are follows: [color=#bb0000]Michael Storm[/color]rolls [i]1d20 + 16[/i], getting [b][color=#bb0000][15,16] = (31)[/color][/b] [color=#bb0000]Michael Storm[/color]rolls [i]1d20 + 16[/i], getting [b][color=#bb0000][7,16] = (23)[/color][/b] [color=#bb0000]Michael Storm[/color]rolls [i]1d20 + 16[/i], getting [b][color=#bb0000][8,16] = (24)[/color][/b] [color=#bb0000]Michael Storm[/color]rolls [i]1d20 + 16[/i], getting [b][color=#bb0000][16,16] = (32)[/color][/b] [color=#bb0000]Michael Storm[/color]rolls [i]1d20 + 16[/i], getting [b][color=#bb0000][12,16] = (28) [/color][/b]Use Magic Items He will do this off an on, so just let me know when you can. Michael will also post his letters to the various individuals and if he can find out what local banks are here.... [/QUOTE]
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