Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
A Warlock Alone, Island Empire solo game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="J. Alexander" data-source="post: 2386994" data-attributes="member: 28453"><p><strong>Discussing the Raid</strong></p><p></p><p>At the appinted time, Michael will greet his guest and they will sit down to dinner. Michael will keep the conversation light and airy and use it once again as an ice breaker especially since Grond has been moody and he imagines that Grond and Chandar are eyeing each other like two tom cats. After what is hopefully a very pleaseant meal, Michael will turn the conversation to the potiential raid.</p><p> </p><p>"I have asked you all to think about how we can conduct a raid on the Shark Man villiage with the intent of it being a quick snatch and grab raid to acquire the most loot with the lowest body count possible. As I see it we are facing several problems.</p><p> The depth of the village and how we overcome transporting the spoils to the surface</p><p> How do we distract the shark allies and sentries to allow us to penetrate the outer defenses</p><p> How will be neutralize what is sure to be fierce opposition?</p><p> Is there a way we can scare the inhabitants into fleeing or at least creating such a panic as to divert their attention away from us and to securing their women and children?</p><p> </p><p>As to the transporation of the goods to the ship, I can summon a shark ally that can easily move the spoils in cargo nets to the surface or to a point where the ship can winch them aboard on platforms. </p><p> </p><p>If reference to the shark allies, it may be possible to lay a chum field some distance from the village and draw them there and away from us. It may be possible to put them in such a frenzy that they will ignore the calls of their masters.</p><p> </p><p>As to the scaring of the villiagers, it may be possible by using thunderstone equipped crossbow bolts or javelins to create such a shock and pressure wave as to incite fear into them and force them out for a brief time. Bewteen the sonic waves and the actual blast it could startle them into a general panic.</p><p> </p><p>If we take a pure stealth approach, I can move silently and be very effective but it wold mean recuriting others who also possess this ability.</p><p> </p><p>May i have your thoughts.</p></blockquote><p></p>
[QUOTE="J. Alexander, post: 2386994, member: 28453"] [b]Discussing the Raid[/b] At the appinted time, Michael will greet his guest and they will sit down to dinner. Michael will keep the conversation light and airy and use it once again as an ice breaker especially since Grond has been moody and he imagines that Grond and Chandar are eyeing each other like two tom cats. After what is hopefully a very pleaseant meal, Michael will turn the conversation to the potiential raid. "I have asked you all to think about how we can conduct a raid on the Shark Man villiage with the intent of it being a quick snatch and grab raid to acquire the most loot with the lowest body count possible. As I see it we are facing several problems. The depth of the village and how we overcome transporting the spoils to the surface How do we distract the shark allies and sentries to allow us to penetrate the outer defenses How will be neutralize what is sure to be fierce opposition? Is there a way we can scare the inhabitants into fleeing or at least creating such a panic as to divert their attention away from us and to securing their women and children? As to the transporation of the goods to the ship, I can summon a shark ally that can easily move the spoils in cargo nets to the surface or to a point where the ship can winch them aboard on platforms. If reference to the shark allies, it may be possible to lay a chum field some distance from the village and draw them there and away from us. It may be possible to put them in such a frenzy that they will ignore the calls of their masters. As to the scaring of the villiagers, it may be possible by using thunderstone equipped crossbow bolts or javelins to create such a shock and pressure wave as to incite fear into them and force them out for a brief time. Bewteen the sonic waves and the actual blast it could startle them into a general panic. If we take a pure stealth approach, I can move silently and be very effective but it wold mean recuriting others who also possess this ability. May i have your thoughts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
A Warlock Alone, Island Empire solo game
Top